[1.13] Private Sector Construction
This mod reworks construction to allow for private ownership and building of construction sectors, while also removing the need to figure out how much construction you can afford. Now simply set the spending number and let the private sector build your construction sectors!
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This mod is compatible with 1.13.*
Can now be installed mid game.
Affects everyone including the AI.
Construction goods are added as local goods, and consumed locally to contribute to the construction balance nation-wide. There is one construction good for each tier of construction.
Government construction spending is now set as a percentage, with the spending limit being a multiple of the total income of the country. The multiple is calculated by 2 minus Private Construction Allocation from Economic System, e.g. Interventionism can spend 150% of total income. The private sector gets a certain amount of construction depending on reinvestment and how much they are spending on privatisation.
Construction is consumed by the Construction Regulator, which is automatically set to the same level as the construction sector in the state. This employs 20 bureaucrats per level.
The construction sector no longer employs bureaucrats, in exchange for increased labourers, engineers and a small amount of machinists at some levels. Overall, the employment costs should go down, since bureaucrats are paid more than these other jobs.
Removes the construction sector max level, and replaces State Construction Efficiency per level with a state-wide value calculated using the square root of the level. In practice this means that until the vanilla construction sector max level, you will have above vanilla state construction efficiency, but over that you will get diminishing returns. This encourages putting a few levels of construction sectors down in important industrial states, while still allowing unlimited sectors in a state if required.
Incompatible with any mods that modify the construction sector building or construction panel. Otherwise, should be compatible with almost anything.
Confirmed to be compatible with the following:
- Kuromi’s AI
- Grey’s Soft Econ Adjustments
- Grey’s Urban Synergy Unleashed: In this case, I override the 60% size reduction to construction sectors, since with this mod you can just have partial employment of a construction sector to the same effect.
- [1.12] Tech & Res Compatch
- [1.11] Realms of Exether Compatch
- [1.11] Basileia Romaion 1736 Compatch by KeinNiemand
- Code for deciding how much spending the AI will do modified from Kuromi’s AI
- Code for supporting more than three local goods by Bahmut
- Russian localisation by Illia Yalovoi
- Portuguese localisation by DiogoSoaresMiranda
GitHub repository[github.com]
Mod co-op channel[discord.gg]
Revisions:
Old revisions of this mod are available below. Click the link to download.
