Simple True Concealment
The wait is over! Get True Concealment’s functionality now, thanks to built in features in WOTC! No longer will you have to deal with timers starting right away on missions – stay in concealment, and you don’t have to worry about the clock ticking down. Applies to all base game and WOTC missions where timers and concealment begin at mission start.
Post-concealment turn counts:
Recover Item – 6 turns
Hack Workstation – 6 turns
Destroy Enemy Device – 6 turns
Neutralize Target – 11 turns
Rescue VIP – 11 turns
Mod will now disable the Infiltrate resistance order, which did the same thing and is now redundant.
If you are using the Advanced Options, anything that alters timer counts will use the values this mod provides. For example, Recover Item missions will have 12 turns to complete after losing concealment, etc…
Destroy Psi Transmitter fix:
Since the timers seem to break when trying to implement timers on concealment lost, I’ve done some tweaks to help prevent map generation RNG from screwing you over:
-You now have 5-6 turns on mission start
-There is one more node on the map
Special thanks to:
- _Robbie on r/XCOM for pointing out that the timers were now controlled via .ini files
- polydamas_reborn, for pointing out a certain mission type didn’t benefit from this mod
- Nekoworkshop, for providing the localization text that told me what Infiltrate’s template name was
If you like this, check out some of my other mods:
–Rapid Fire Reverted – gets rid of the unmentioned cooldown on the WOTC version of Rapid Fire.
–Suppression Weapons – get Suppression on base game, DLC, and some mod guns. Compatible with Vanilla XCOM 2 & WOTC.
–2x Ability Points – get 2 XCOM AP for tactical actions, to build a bigger AP pool for your soldiers.
