(Decky) Tech-Tree Compilation SFO Submod [SLAVE MASTERS Update]

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Author: KoKa-KoJla

Last revision: 11 Feb at 10:40 UTC (1)

File size: 200.32 KB

On Steam Workshop

Description:

Technologies position adjusments for solving conflicts with such mods as Decky’s Tech-Tree Compilation and SFO Grimhammer 3.

Although I’ve implemented compability for all races, feel free to report possible bugs like some technology has disappeared although it was supposed to be there).

Links:
– SFO 3: https://steamcommunity.com/workshop/filedetails/?id=2792731173
– Decky Tech Tree: https://steamcommunity.com/workshop/filedetails/?id=3117083206
– Decky (Tomb Kings) + Tomb Kings Extended + Arkhan the Black + SFO Submod: https://steamcommunity.com/sharedfiles/filedetails/?id=3272864417

Current Compabilities:
Total War Warhammer 3
• Nurgle: No conflicts. No technologies from SFO.
• Khorne: No conflicts. No technologies from SFO.
• Slaanesh: No conflicts. No technologies from SFO.
• Tzeench: Solved conflicts. Moved SFO technologies to prevent tech overlapping each other.
• Daemons of Chaos (Daniel): No conflicts. Does he even has technologies?
• Ogre Kingdoms: No conflicts. Technologies don’t conflict with each other.
• Cathay: Conflicts solved. Fixed Yao-Ming SFO technologies positions to prevent conflicts.
• Kislev: Conflicts solved. Fixed Boris SFO technologies positions to prevent conflicts.
• Chaos Dwarfs: No conflicts. No new SFO technologies – No conflicts.

Total War Warhammer 2
• High Elves: No conflicts
• Dark Elves: Conflicts solved. Drastically reworked Decky’s tech tree to fit in new SFO tech tree.
• Skaven: Conflicts solved. Adjusted tech to co-exist.
• Lizardmen: Conflicts solved. Fixed positions from Decky to be fit with SFO reworked technologies.
• Vampire Coast: Conflicts solved. Moved decky technologies to be compatible with Luthor Harkon unique technologies.
• Tomb Kings: Conflicts solved. Adjusted each Tomb King lord technologies for compability.

Total War Warhammer 1
• Empire: Conflicts solved. Adjusted SFO tech positions + moved some Decky technologies.
• Vampire Counts: Conflicts solved. Rearranged positions for SFO technologies.
• Wood Elves: Conflicts solved.
• Bretonia: Conflicts solved. Technologies were conflicting with each other. Moved decky technologies farther to right for freeing space for SFO techs.
• Dwarves: No conflicts.
• Norsca: No conflicts. SFO doesnt add new techs (in Tides of Torment)
• Chaos Warriors: No conflicts. No technologies from SFO.
• Greenskins: Conflicts solved.
• Beastmen: Conflicts solved.

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Required items:

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Tech-Tree Compilation (New Version)Steam Workshop
To be removedSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.