Task Force Toro
Nobody expects the Spanish Inquisition Army!
Take command of some of the most renown units of the Spanish military and join the Coalition forces in their fight for Nowheraki, or fight against pirates and the Norobbian dictatorship in a completely new campaign!
- New Spanish units, ranging from the Marine Infantry or the Legion, to the Special Operations Command.
- Rank and insignia adapted to the Spanish Armed Forces.
- Customized portraits.
- Fully adapted arsenal, with some extra classic weapons.
- Off-map support!.
- Custom animations.
- New enemies appear in the Random Mission Generator.
- Spanish voiceover.
- A new campaign in the fictional country of Norobo!.
- And much more!
Simply put, it’s just for immersion.There is a text explaining each class and group in perfect English, if even with this you cannot figure out the meaning, perhaps it is the right time to pick up a dictionary.
No, the mod is provided as is.
If another user wants to make the translation for it, feel free. Just remember to mark Task Force Toro as a dependency when you upload it.
No, what you are seeing are extra uniforms, only available if you install another mod that allows you to meddle with hidden equipment slots, such as In-game Camo Selector or Trooper Toolkit. Just subscribe to either of them, select your uniform (this is important, or they will be just a flying helmet) and play!
If you ask me which of them I recommend… whatever you like more. Camo Selector is more of a ‘plug & play’ mod, in the sense that is very straight forward, you just need to select a uniform from the new window in the portrait of your troopers and that’s it.
On the other hand, Trooper Toolkit allows for much more in-depth customization, but not many mods are built with it in mind, so you will be wasting its potential a lot of times.
I don’t know, I’m not going to answer questions related to my other projects here. Please go to the comments section of [X] mod, or even better, use the bug tracker. That way, both I and the rest of the team can see the issue more clearly and resolve it as soon as possible.
Probably not. It’s very difficult to make units that are practically the same as existing ones distinctive enough.
For example, I wanted to create a BRIPAC unit, but the only real difference compared to, say, the EZAPAC, would be the use of the MG4.
However, feel free to comment with your suggestions.
Yes, this is quite common. However, this is a problem with the game itself, not the mod.The game has a certain entity limit per map. These entities include everything you see on screen, from the most obvious like weapons and characters, to less noticeable things like walls or decorations, even bullet casings. So what happens when the game reaches the entity limit? It simply stops working.
Is there a way to avoid it? Yes, avoid using airstrikes on highly populated maps, excessively large ones, or maps with too much detail.
This mod is provided as is, with no warranties or support. Any issues you encounter are the responsibility of the user, and I am not liable for any problems caused by the mod or its use.
I do not authorize any modifications of this mod by users or any other parties, nor do I permit its distribution through any other channels. The mod must be downloaded and used exclusively from the official sources.
My assets (models, textures, sounds, etc.) are intended solely for use in Door Kickers 2. Under no circumstances may they be used in other games.
If you wish to use my assets in another mod or project, you must contact me first. This is especially important if you intend to publish or distribute the modification. Any unauthorized use of my assets will result in the necessary measures being taken to remove the infringing content.
Daboboye, Fluffy, lry20190611, Sly.
Alexander Kirby, Briz, Daboboye, DICE Interactive, Falxxx, Javier Clemente García, Levantera, LION_Blueeyed, MrNapalm, TAC-22, Zeruel_V.
Battlestate Games, DreamworldUC, Magmacow, Navaro, oneshot, Sierra Interactive, STALKER Anomaly, stoehni93, Ubisoft/Redstorm Entertainment, UmbraDawns, Valve.
Levantera
dps254, Haven, Peacekeeper, Levantera, Rosh.
Many thanks to AnthonyNonStop for his help with the Doctrina trees—you have no idea how many headaches you’ve saved me.
Thanks to TAC-22 for all his help, whether with models, textures, or sounds, or for teaching me (or at least trying to) how to do things on my own.
And thanks to Rosh for basically being my guinea pig and testing all versions, both released and unreleased, as well as for listening to all my crazy ideas. "Bro just cooked"
In memory of J.M. – I’m sure you’ll keep on gaming up there.
Revisions:
Old revisions of this mod are available below. Click the link to download.