Dynamic Control Zones [UPDATED]

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Author: Condasoft

Last revision: 2 Nov, 2025 at 18:48 UTC (2)

File size: 6.19 KB

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Description:

https://youtu.be/Hz0eP1y-sCs?t=47

I wanted a way to show the shifting battlefield in my own missions, but without making it overpowered. So, this script only gives you a rough idea of who controls what… it won’t pinpoint enemies for you. You’ll still need to do some scouting, knowing that hostile forces might be in the area.

If two factions are contesting the same area, the territory turns yellow until one side takes control and "liberates" it.

This script uses a trigger’s init in order to initialize it. To use it in your own mission, you need to place the composition in the editor using the custom composition system, which can be found in the right panel of the editor.

You are free to use, modify, and distribute this script for personal or non-commercial projects. However, you may not use it or parts of it in any monetized content without contacting me for permission first.

If for some reason you would like to support me patreon.com/CondaScripts

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Revisions:

Old revisions of this mod are available below. Click the link to download.