[1.13] Manaflow: Ankaris Arrival [English | 汉化 | 한국어]

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Authors: Bahmut, Paradox Mod Manager

Last revision: 3 May at 15:49 UTC (8)

File size: 567.05 MB

On Steam Workshop

Description:

In 1814, a series of Magic Gates to the planet Ankaris appeared across Earth, forever altering the course of history.

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Information

Story

In 1814, a series of Magic Gates to the planet Ankaris appeared across Earth, forever altering the course of history.

Ankaris, a mystical world inhabited by Dwarves, Elves, and other fantastical races, brought both wonder and conflict. Some arrivals unleashed chaos, such as the Orkish hordes that swept through Central America or the Arcturian Dominion, whose conquest reshaped parts of Africa.

Others sought cooperation, like the Dwarves of Min Raetia, who settled in the Alps and formed a unique Personal Union with Bavaria, blending their ancient traditions with Earthly governance.

Content

This mod is currently in early access and in active development. It receives regular updates.
The following content is currently fully implemented.

Separate System for Researching Magic
  • Magic Innovation is separate from normal Innovation
  • An Arcanist leads your country’s efforts
  • Projects to improve magic industries
  • New UI for Magic Research
  • Arcane Domains that can be chosen after researching specific technologies

4 new Countries, 5 Magic Gates and new Races
  • Arcturian Dominion (Elven, Africa)
  • Orkish Supremacy (Orkish, Africa)
  • Min Raetia (Dwarven, Europe)
  • New Samadore (Gnomish, South East Asia)
  • Ursalith Concord (Ogre, Alaska)
  • Great Qing (Prevented Invasion)

New Buildings, Technologies and Goods
  • Mana Crystals
  • Magic Farming
  • Golems
  • Ritual Magic
  • Prestige Goods
  • Race specific Technologies and Buildings
  • and much more…

New Journal Entries
  • Dwarven Claims in the Alps
  • Arcturian Dominion converting the Lunda nations in Africa
  • Investigating the Gates
  • Learning Magic (for vanilla countries)
  • Vampire Emergence (for vanilla countries)

2 new Pop Types and a new Interest Group
  • Arcane Touched Interest Group
  • Mages (Learned Arcane Touched)
  • Druids (Instinctive Arcane Touched)

Dynamic System of Mana Density in States
  • New Map mode to show Mana Density
  • Includes Magical Phenomena
  • Monster Attacks
  • Manastorms
  • and more…

More Combat Units
  • Powerful combat units that improve on existing ones
  • Units that bridge technology gaps in the base game units like a magical equivalent to Siege Artillery that require Mana Cores instead of Radios

Planed Content
General
  • Many more Journal Entries and Events
  • Expeditions into the Gate
  • Colonization of the Planet Ankaris
  • More Magic Technologies that reach into the late game
  • More magic Buildings and Goods
  • More ways for the player to interact with magic
  • More influence of magic on international relations

Compatibility

Most other flavor and minor mods should also be compatible with Manaflow.
Also mods that use the Community Mod Framework should generally work.
If you find any compatibility issues with a major mod, please report them so they can be fixed.

Languages

This mod is currently available in the following languages:

If you are playing in another language it will still work but it will use English for the new content.

Credits
  • Thank you to Realms of Exether for giving permission to use their races and other art in Manaflow.
  • Thank you to Anbennar for giving permission to use their races and other art in Manaflow.
  • Thank you to Dotti Locari for giving permission to use their images and also creating original art for Manaflow.
  • Thank you to Lord R from Morgenröte for creating characters for Manaflow.
  • Thank you to 伊恩 for his work on the Chinese translation.
  • Thank you to 시아츠 and PatronPasta for their work on the Korean translation.

Links

[discord.gg]
[github.com]
[github.com]
[ko-fi.com]