[1.13] Manaflow: Ankaris Arrival [English | 汉化 | 한국어]
In 1814, a series of Magic Gates to the planet Ankaris appeared across Earth, forever altering the course of history.
Are you enjoying Manaflow: Ankaris Arrival? Then consider to upvote it. Thank you!
In 1814, a series of Magic Gates to the planet Ankaris appeared across Earth, forever altering the course of history.
Ankaris, a mystical world inhabited by Dwarves, Elves, and other fantastical races, brought both wonder and conflict. Some arrivals unleashed chaos, such as the Orkish hordes that swept through Central America or the Arcturian Dominion, whose conquest reshaped parts of Africa.
Others sought cooperation, like the Dwarves of Min Raetia, who settled in the Alps and formed a unique Personal Union with Bavaria, blending their ancient traditions with Earthly governance.
This mod is currently in early access and in active development. It receives regular updates.
The following content is currently fully implemented.
- Magic Innovation is separate from normal Innovation
- An Arcanist leads your country’s efforts
- Projects to improve magic industries
- New UI for Magic Research
- Arcane Domains that can be chosen after researching specific technologies
- Arcturian Dominion (Elven, Africa)
- Orkish Supremacy (Orkish, Africa)
- Min Raetia (Dwarven, Europe)
- New Samadore (Gnomish, South East Asia)
- Ursalith Concord (Ogre, Alaska)
- Great Qing (Prevented Invasion)
- Mana Crystals
- Magic Farming
- Golems
- Ritual Magic
- Prestige Goods
- Race specific Technologies and Buildings
- and much more…
- Dwarven Claims in the Alps
- Arcturian Dominion converting the Lunda nations in Africa
- Investigating the Gates
- Learning Magic (for vanilla countries)
- Vampire Emergence (for vanilla countries)
- Arcane Touched Interest Group
- Mages (Learned Arcane Touched)
- Druids (Instinctive Arcane Touched)
- New Map mode to show Mana Density
- Includes Magical Phenomena
- Monster Attacks
- Manastorms
- and more…
- Powerful combat units that improve on existing ones
- Units that bridge technology gaps in the base game units like a magical equivalent to Siege Artillery that require Mana Cores instead of Radios
- Many more Journal Entries and Events
- Expeditions into the Gate
- Colonization of the Planet Ankaris
- More Magic Technologies that reach into the late game
- More magic Buildings and Goods
- More ways for the player to interact with magic
- More influence of magic on international relations
- Morgenröte (Special integration)
- Australia & New Zealand Flavor Pack
- Greece, Byzantium, & the Balkans Flavor
- Hail, Columbia
Most other flavor and minor mods should also be compatible with Manaflow.
Also mods that use the Community Mod Framework should generally work.
If you find any compatibility issues with a major mod, please report them so they can be fixed.
This mod is currently available in the following languages:
- English (Base Language)
- German (Machine Translated | Übersetzungsprojekt[paratranz.cn])
- 汉化 (汉化项目网址[paratranz.cn])
- 한국어 (한글 번역 프로젝트[paratranz.cn])
If you are playing in another language it will still work but it will use English for the new content.
- Thank you to Realms of Exether for giving permission to use their races and other art in Manaflow.
- Thank you to Anbennar for giving permission to use their races and other art in Manaflow.
- Thank you to Dotti Locari for giving permission to use their images and also creating original art for Manaflow.
- Thank you to Lord R from Morgenröte for creating characters for Manaflow.
- Thank you to 伊恩 for his work on the Chinese translation.
- Thank you to 시아츠 and PatronPasta for their work on the Korean translation.
[discord.gg]
[github.com]
[github.com]
[ko-fi.com]
Required items:
Click the title to search on this site.
[1.13] Community Mod Framework — Steam Workshop
[1.13] Expanded Topbar Framework — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.
