_Prospecting Projects_

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Authors: Gaia, Manitorio

Last revision: 6 Jul at 20:58 UTC (1)

File size: 3.06 KB

On Steam Workshop

Description:
Adds Prospecting Projects
Developed for use with Gaia’s Core Mod (required) and Sapiens.


Mod Details:

Six repeatable city Projects, one per Strategic Resource: Domesticate Horse and Prospect Iron, Coal, Oil, Aluminum, and Uranium. Each becomes available with the technology that reveals its resource and grants 1 copy of that resource on completion, at an increasing Production cost per repeat (up to ten times per city).

LANGUAGE SUPPORT

Currently available in English only.

CREDITS AND THANKS

Concept, coding, research, and overall design by Gaia.
A huge thank you to everyone who contributed–through translations, feedback, suggestions, or bug reports–your support has been invaluable!

DISCLAIMER

Sid Meier’s Civilization V, Civilization, Civ, Firaxis Games, 2K Games, and Take-Two Interactive Software are trademarks of Take-Two Interactive Software, Inc. This mod is not affiliated with, endorsed by, or sponsored by Take-Two, Firaxis, or any of their subsidiaries.

This is a fan-made project. It is provided "as is" with no warranties, express or implied, including but not limited to warranties of merchantability or fitness for a particular purpose. Use at your own risk.

Redistribution, re-hosting, or inclusion of this mod or its components in other works is prohibited without written permission from the authors. All rights to third-party content remain with their respective owners.

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__Gaia's Core Mod__Steam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.