UI Tweaks Reloaded

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Author: qoala _

Last revision: 10 Jan at 23:03 UTC (2)

File size: 660.86 KB

On Steam Workshop

Description:

Fork of osheroff’s UI Tweaks, now using Sim Constructor by Cyberboy2000.

Once installed, the mod can be configured from the Options menu (the one from the main menu/pause menu, not the New Campaign options).

New Features:

  • Improved Pathing: Player-controlled characters avoid stepping in watched/noticed tiles among paths with the shortest length.
  • Improved Icons: Tier I/II/III/IV items have the tier number in their icons. (credit: RolandJ)
  • Improved Tactical View: Use distinct tactical-view sprites for different kinds of cover items (credit: Benjamin C. Lewis)
  • Ability/Overwatch Warnings:
    • Overwatch: Floor icons show exactly which movements will result in being shot by.
    • Overwatch: Warnings show in the tooltip for abilities that may result in being shot. Currently these warnings aren’t available on melee/shoot tooltips, which do trigger overwatch if it doesn’t take out your attacker(s).
    • Sprinting: Warnings appear over guards that will hear movement noise. (credit: Sizzlefrost)
  • Status Lights: The agent list in the bottom-left of the screen has indicators for various statuses.
    • Ambush/Overwatch
    • Hacking: Indicates an agent performing multi-turn hacking in a fixed position (Data Banks, etc)
    • Sprinting
    • Poisoned (from Programs Extended)
    • Cloak: Indicates the remaining duration and, if applicable, remaining distance. (Credit: RolandJ)
  • Info Mode: Toggle to inspect individual guards’ vision, interests, and various effect ranges.
  • Additional visual highlights for the currently selected agent.
  • Allow the player to mark guards as searched/expertly searched, even if the guard has nothing to steal.
  • Mainframe-view firewall labels adjust to avoid overlap.

Classic Features:

  • AP displays include half-points for easier diagonal planning.
  • Inventory items in the upgrade screen can be reordered by drag/drop.
  • Doors can be manipulated as long as the agent can put down a dragged body.
  • Guard tracks and interest points have per-guard colors.

Thanks to osheroff for making a mod so good that the community wants to keep it alive.

Source available @ https://github.com/qoala/ui_tweaks

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Sim Constructor + Sequential Mod LoaderSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.