More Traits
Thanks for the efforts of the community – and most especially FallenxSowerby – the state of Multiplayer Support should be much improved from the previous build.
Please be cautioned that there may still be edge-cases that we have been unable to test/verify which may result in desyncs. As always, please use the Discord or GitHub to report issues. Steam comments/discussions are seldom checked.
Playing as an administrator or disabling all anti-cheat may help resolve client-server disagreements, but this is not recommended.
Please do not add me directly on Steam or comment on my profile for help with this mod. Use the discord for that.
This mod adds a great deal more variety to the traits available to players during character creation.
This includes, but not limited to: traits that add some starting equipment, traits that increase your starting level in specific skills but don’t give exp multiplier, a bunch of unique traits with interesting effects (examples: better weapons proficiencies, better exp gains for specific playstyle, zombie infection immunity with cure period, scavenging perks, driving perks, and so on). Of course, your typical +1/2 in some skills perks are also present.
The mod also attempts to add a greater variety of expense, as in there are more -1, -2, -3, -5 traits. This should help prevent the annoying feeling of having one solitary point left with nothing to spend it on.
Dynamic Traits submod is present – you can earn/lose traits by leveling skills, list of all available perks can be found here[docs.google.com]. Note, that almost everything is configurable through sandbox settings (120 Sandbox options). Want to make only specific perks dynamic? I got you covered,choose which perks you want 1by1. Want to change Skill level requirement to make it easier or harder? No problem, do that. Out of 90+ or so available perks, 50+ can be made dynamic. Some additional info can be found here
- Made of Glass trait sometimes hurts players while sleeping. (Haven’t experienced this in a while. Might be fixed?)
- Killing players in Multiplayer with Martial Artist does not sync their death to the server.
- Evasive Insta-Death is usually caused by Instant Infection Mortality. Fix is not expected, as we got no clue why this is happening.
- Evolving Traits World (ETW) – ETW submod marks which traits are dynamic, also makes Butterfingers dynamic.
- Dynamic Traits – The mod will opt to use their Alcoholic trait over its own.
- The Only Cure – The Amputation is now officially supported, and the mod will opt to use their amputation method instead of its own.
- Mod Options – Allows for Client-Side settings to be adjusted. Install if you would like extra options.
- Moodle Framework – Adds in support for Alcoholic as a moodle.
- Driving skill – some traits will be auto-disabled to avoid conflicts
- Scavenging skill (fixed) – some traits will give exp boost in scavenging if mod is present. Scrounger perk is disabled if mod is present, it does same thing as Skill. Original works too.
The Mod is now available on GitHub for others to contribute.
https://github.com/hypnotoadtrance/MoreTraits
Here you will find the bleeding-edge version of the mod as I and the community continue to build upon it.
Regular updates will be posted to the Steam Workshop when appropriate.
Because Steam comment sections aren’t the best space for collaboration, I’ve set up a Discord server for this mod.
Since the project is officially moving to Github and opening up, it stands to reason that anyone working together on the project will want a place to work together.
https://discord.gg/6Czm3uqn4z (p.s. if you tried joining earlier and found you were unable to get passed the react roles, that should be fixed now. Sorry!)
There, you will be able to share servers, discuss suggestions, make bug reports, perform translations, and get help coding for the project.
Creators:
HypnoToadTrance – main mod
Fajdek – main mod
MusicManiac – dynamic submod
Additional Coding:
SteadySpring
Xenu47
Aristrofl
Vaikke
Domestos
Spring
hi117
curveo
Josko
FallenxSowerby
Translations:
Simplified Chinese, by EndsM
Traditional Chinese, by ????
Russian, by Xenu47, Hea
German, by Marcv0dka
Portuguese , by Cinissh
Korean, by teray
French, by MonsterKillers1973
Turkish, by Sariserpito, Atlantic
Spanish, by franz, HawK
Polish, by Tony
Italian, by Lore11
Workshop ID: 1299328280
Mod ID: 1299328280/ToadTraits
Mod ID: 1299328280/ToadTraits
Mod ID: 1299328280/ToadTraitsDisablePrepared
Mod ID: 1299328280/ToadTraitsDisablePrepared
Mod ID: 1299328280/ToadTraitsDisableSpec
Mod ID: 1299328280/ToadTraitsDisableSpec
Mod ID: ToadTraitsDisableSpec
Mod ID: 1299328280/ToadTraitsDynamic
Mod ID: 1299328280/ToadTraitsDynamic
Mod ID: 1299328280/ToadTraitsDynamic
Workshop ID: 1299328280
Mod ID: 1299328280/ToadTraits
Mod ID: 1299328280/ToadTraitsDisablePrepared
Mod ID: 1299328280/ToadTraitsDisableSpec
Mod ID: ToadTraitsDisableSpec
Mod ID: 1299328280/ToadTraitsDynamic
Required items:
Click the title to search on this site.
KillCount — Steam Workshop
Unified Carry Weight Framework (UCWF) — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.