Norscan Tech-Tree
The mod adds over 60 new technologies and new Unit-Abilities and some more to the Norscan Tech-Tree.
Unfortunately, due to the revision of the CA technology tree, it was not possible to integrate the number of technologies into the original tree. Therefore, a new technology tab has been created, see images. All new technologies can be found there.
(see images)
Tech groups: Infantry, Cavalry, Developments, Beasts and Dragons, Artillery, Heroes&Lords, Outpost Units, Resistances and Abilities.
The groups improve the units according to their name. Infantry tech group upgrades infantry units, cavalry upgrades cavalry units, etc.
With the exception of developments. The group improves the economy, Recruiting Winds of Magic etc.
New effecte and abilities were created for the technologies.
The abilities can be seen in the pictures.
There are several technologies that may not make sense because there is only one or even no unit that benefits from them. But since I also have to consider that people play with MODs that add units, I have included these technologies so that they are also buffed. Units such as artillery, for example.
– The tech descriptions are still missing and still need to be created.
(If you are interested in writing them, please contact me.)
– Unfortunately, I don’t have the time to test the mod extensively, so I’m asking for your support. Please report bugs, errors or suggestions for improvement. Thank you.
– Adding a link for a Unit-Mod for ranged Units
I wish you a lot of fun with the mod.
I am waiting for your feedback.
The compilation of all my tech tree mods is called "Tech-Tree Compilation".
You can find more mods here:
https://steamcommunity.com/profiles/76561198043919449/myworkshopfiles/
Revisions:
Old revisions of this mod are available below. Click the link to download.