[Arknights]:Podenco and Nightmare
Civilization: Stagnation Master
Leader: Podenco
Civilization Ability
- Marshes provide +2 Production, +2 Faith, and grant significant adjacency bonuses to Campus, Commercial Hub, and Theater Square districts. When adjacent to Industrial Zone, Holy Site, or Encampment districts, marshes provide an additional +2 Production and +1 Faith.
- After attacking an enemy unit, the enemy unit permanently loses -1 Movement and grants additional Culture based on n (each enemy unit can trigger this effect only once, where n is the nth time this effect is triggered).
- Land units ignore Movement penalties from marshes.
Unique City Center Building
- DEC-X Module:
- +1 Science, +1 Culture.
- When at war, this city gains +20% Science and Culture output.
- Cannot coexist with the DEC-Y Module.
- DEC-Y Module:
- +1 Production, +2 Gold.
- After attacking an enemy unit, units trained in this city permanently reduce the enemy’s Movement by -1 and grant additional Gold based on 2n (each enemy unit can trigger this effect only once, where n is the nth time this effect is triggered).
- Cannot coexist with the DEC-X Module.
Unique District: Field Operations Department
- Replaces the Encampment and provides significant adjacency bonuses:
- +1 Production for each adjacent district.
- Significant adjacency bonuses from adjacent marshes.
- Military units trained in this city gain +1 Movement and generate 1 Great General point per turn.
Leader Ability
- Land units heal an additional 30 HP at the end of a turn, and Neighborhoods provide +3 Amenities.
- Unique Improvement: Unlocks the "Eternal Nursery," which provides +50% Production when training civilian units; if the city has a DEC-X Module, this increases to +100%.
Unique Improvement: Eternal Nursery
- Must be built on Grassland or Plains.
- Base yields: +1 Food, +0.5 Housing, +1 Culture, +2 Gold.
- Adjacency bonuses:
- +1 Culture for each adjacent Plantation or Eternal Nursery.
- +1 Food for each adjacent Plantation.
- Tourism: After unlocking the Flight technology, provides Tourism equal to its Culture output.
Civilization: Nightmare
Leader: Rebbel Pasberetti Gloria
Civilization Ability
- During a Dark Age, your units deal 50% additional damage when attacking enemy units.
- All Economic and Diplomatic policy slots are converted to Wildcard slots, +1 Military policy slot, and ranged units deal full damage to city walls.
- After declaring a Surprise War on a major civilization, cities gain +50% Production and units gain +1 Movement for 15 turns.
- Unlocks the unique project "Destructive Spell": Upon completion, immediately lose -10 Era Score, then the city tile loses 1 Appeal. (costs 1 Production).
Unique Unit: Nightmare Phantom
- Medieval ranged unit, trained 100% faster during a Dark Age.
- After attacking an enemy, deals additional damage equal to the enemy’s maximum Movement × 4.
- Heals surrounding friendly units by an amount equal to the additional damage dealt.
- Starts with one promotion.
Leader Ability
- During a Golden or Heroic Age, your units have a 50% chance to evade attacks and gain +4 Influence points per turn.
- Enemy spies in your territory are reduced by one level, and each Suzerain grants you +5% Culture.
- Unlocks the unique project "Healing Spell": Upon completion, gain 4 Era Score and fully heal all your units.
Unique Building: Twin Blossoms
- Replaces the Sacred Grove.
- Tile Yields (based on Appeal):
- Appeal ≤ -2: +3 Production+2 Food.
- Appeal ≤ -4: Additional +3 Production, +4 Gold+2 Food.
- Appeal ≥ 2: +3 Culture+2 Food.
- Appeal ≥ 4: Additional +3 Science, +4 Faith+2 Food.
- Appeal between -2 and 2: +2 Food.
- Units trained in this city deal +50% damage during a Golden Age and have a 50% chance to evade attacks during a Dark Age.
- During a Golden Age, Nightmare Phantoms are trained 100% faster.
Unique District: Crown of Gifts
- Replaces the Commercial Hub.
- Adjacency Bonuses:
- On tiles with Appeal ≥ 2: Provides standard Gold adjacency bonuses.
- On tiles with Appeal ≥ 4: Provides additional significant adjacency bonuses.
- On tiles with Appeal ≥ 6: Provides even more significant adjacency bonuses.
- Triggers a Culture Bomb.
- During a Golden or Heroic Age, provides Culture equal to the Gold adjacency bonus; during a Dark Age, provides Production equal to the Gold adjacency bonus.
- Calculation rules for Podenco’s Culture and Gold gains from attacks:
- Final value = (2^k) * (n – 5k + 5) – 5, where k = floor((n – 1)/5), for n ≤ 30
- Final value = 315 + 30 * (n – 30), for n > 30
Materials and data sourced from Arknights WIKI
Download
Sid Meier's Civilizationu00ae VI: Vietnam & Kublai Khan Pack
Sid Meier's Civilizationu00ae VI: Rise and Fall
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Vietnam & Kublai Khan Pack
Sid Meier's Civilizationu00ae VI: Rise and Fall
Revisions:
Old revisions of this mod are available below. Click the link to download.