LWOTC 8 CLASS REDUX REBALANCE

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Authors: 月光石头, 新杰里科重装兵, 水母捕手, nisida

Last revision: 1 May at 11:49 UTC (4)

File size: 4.63 MB

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Description:
Skill Tree

👇Skill Tree👇
docs.qq.com/sheet/DZnhTRnpxRnJCY0JZ

Originally posted by The Great Chinese Rework:

A Long War of the Chosen class rebalance. Aims to salvage weaker or poorly performing builds while preserving existing strong playstyles as much as possible.

Detailed Changes
  1. Reworked the Technician’s middle tree. Added the **Incendiary Rockets** skill (deals fire and panic in a medium area of effect). Reworked the **Shredder Rocket** skill (single-target high-damage shred with a cover-destruction effect). **Fire and Steel** now also increases primary weapon damage.
  2. Reworked the Specialist’s third tree. Added the **Serum Protocol** skill. Enhanced **Neutralizing Protocol** (now also grants 1-turn immunity to poison, fire, and acid). Slightly increased **Combat Protocol**’s damage. **Capacitor Discharge** now has a 50% chance to stun.
  3. Reworked the Grenadier’s middle tree and fine-tuned the bottom tree. Replaced the vanilla Banish with the Sapper class.
  4. Reworked the Gunner’s middle tree. Added a brand-new capstone skill: **War Cry**.
  5. Reworked the Ranger’s middle tree and fine-tuned both the top and bottom trees. Added the **Stray Shots** skill (the first missed reaction shot each turn is upgraded to a graze). Enhanced **Scrap Metal** (now also slightly increases primary and secondary weapon damage).
  6. Significantly reworked the Sharpshooter’s bottom tree to improve the Snap Shot playstyle’s effectiveness.
  7. Reworked the Assault’s middle and bottom trees and fine-tuned the top tree. Added the **Disrupting Current** skill. Enhanced **Guerrilla Tactics** (learning Guerrilla Tactics now also reduces the range penalty for shotguns by 66%).
  8. Fine-tuned the Shinobi’s top tree.
  9. Reworked the SPARK’s middle and bottom trees and fine-tuned the top tree. Added the **Destructive Strike** skill (a melee strike substitute that deals environmental damage in an area). Added the **Mechanical Upgrade** skill (provides bonus attributes across the board and 2 bonus melee damage). Added a Squadsight playstyle option for the shooting-focused path, and adjusted the skill order for the heavy weapons path.
  10. Restored the SPARK’s flamethrower to help address the melee SPARK’s overwatch ambush problem.
  11. Modified SPARK’s heavy and light armor. Heavy armor now grants a heavy weapon slot. Light armor now grants **Hit and Run** and **Lightning Reflexes** at respective tiers, and reduces the cooldown of **Strike** by 1.
  12. Reworked the Skirmisher’s middle tree. Added the **Executioner** skill (+3 melee damage). Added the **Judgment** skill (reduces the cooldown of grappling hook-type skills by 1). Improves the grappling hook playstyle.
  13. Reworked the Reaper’s bottom tree. Enhanced the **Soul Harvest** skill (now extends Shadow’s duration on kills, with a 3-turn cooldown), improving the Shadow Lance playstyle. Upgraded the **Poisoned Throwing Knives** skill (throwing knives now apply poison and 1 point of shred). Reverted **Proximity Mine**’s uses back to 4.
  14. Modified the Templar’s middle tree. Added the **Phase Walk** skill (when activated, the Templar gains a Ghost Armor-like phasing effect that lasts the entire battle). Upgraded the **Psychic Connection** skill (no longer drops psionic loot; instead has a chance to gain Focus on kills).
  15. Reverted unreasonable nerfs to heavy weapon range. Reverted unreasonable nerfs to Chain Lightning’s range. Reverted the restriction to allow SPARKs to deploy while wounded.
  16. Reverted unreasonable early-game crystal and alloy acquisition rates.
  17. Slightly increased the intimidation chance for SPARKs and Skirmishers.
  18. Slightly increased Void Lance’s damage. Slightly increased Acid Grenade’s shred and armor penetration.
  19. Changed the default weapon for Technicians and Grenadiers to the SMG.
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XCOM 2: Alien Hunters
XCOM 2: Shen's Last Gift
XCOM 2: War of the Chosen
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