Espionage Remastered
Updates may be slow for this mod as I’m currently putting my efforts into my own game, Harwell, please go check it out!


The mod works with versions 1.10+
It adds espionage actions each with their own strengths and weaknesses.
Once you have the right tech you can overthrow governments, fund militias in foreign countries, support nationalists and cause an uprising, and more, but at a price. Each action has ongoing maintenance costs and tech requirements and even then there’s only a fraction of a chance each month that something actually happens; it takes time and money to establish a spy network! It costs even more to do it on the greatest powers.
The AI can use these actions also, so be careful!
- Pass the external security law ‘Intelligence Agency’ through government.
- Increase the institution level with bureaucracy to gain more features & actions.
- Right click on a target country of your choosing, and select the action.
- For certain events, interact with them using the journal entries.
Requires Empiricism.
Must be a Great Power to Use.
Can be requested by lesser powers.
Provides a +50% bonus to industrial technology spread.
Requires Empiricism.
Must be a Great Power to Use.
Can be requested by lesser powers.
Provides a +50% bonus to military technology spread.
Requires Empiricism.
Must be a Great Power to Use.
Can be requested by lesser powers.
Provides a +50% bonus to society technology spread.
Requires Nationalism.
Has a small chance for the agents to infiltrate a country’s populace and cause separatism.
In exchange of Money and Influence, you can select 1 non-primary cultures from the target country. Then radicals of selected culture will be created in the target country.
Requires Nationalism.
Has a small chance for the agents to infiltrate a subject and cause agitation.
In exchange of Money and Influence, you can damage relation between target and target’s overlord.
Once their relation drops below -50, the target country will start ‘Independence’ diplomatic play.
Requires Labor Movement.
Has a small chance for the agents to infiltrate a country’s populace and cause unrest.
For a cost, you can increase radicalism by a random amount in the target country.
Requires Mass Communication.
Has a small chance for you to bolster votes for a chosen party.
For a cost, you can attempt to get in the pockets of politicans and influence party votes.
Once executed, the target country gets an event to either submit and accept it or attempt to prevent it.
Requires General Staff.
Opens up opportunity to eliminate a character in the target country.
For a cost, you can attempt to gather intelligence and murder a politican of your choosing.
Once executed, the target dies and unrest grows.
Requires Admiralty.
Opens up opportunity to privateer the target countries maritime trade.
For a cost, you can attempt to steal loot and destroy some of the overseas strength of the target.
However, maybe they’ll come back stronger?
Loot is based on the target’s GDP, but is affected by your Naval Power Projection in comparison to the target’s.
Requires Empiricism.
Opens up opportunity to support the freedom of slaves.
For a cost, you can attempt to support slaves’ political power in the target country, as well as offer them opportunity upon your shores.
…Maybe the best way of importing labour?
Requires Rationalism.
Opens up opportunity to steal technology and catch up with those greater.
Maybe it’s time for a new world order?
Currently, this mod should be compatible with almost every other mod. If you find a conflict, let me know and I’ll look into it but this mod uses it’s own files for every function and doesn’t rely on many requirements. For Better Politics, see below.
This won’t be compatible with any overhaul that removes vanilla technologies, as they are requirements for the actions.
It’s best this mod is at the top of the load order, but it most likely doesn’t matter.
As Better Politics adds and changes ideologies, it requires a compatibility patch in order to work.
Please download the patch here.
It must be last in the load order, and this mod must be at the top.
- Election Interference may not auto-end if the country removes voting.
- AI does not make any specific decision regarding election interference, its choice of party is random.
This mod has been added to the Chinese project which you can download here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2880069248
Revisions:
Old revisions of this mod are available below. Click the link to download.

