Employ Landless Adventurer

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Author: Ourg

Last revision: 29 May at 21:15 UTC (30)

File size: 14.01 MB

On Steam Workshop

Description:
Introduction :

Why did I made this mod ? I like adventurer gameplay, but I dislike the lack of interaction with them when playing landed. That why I made this mod, to have adventurers to be more meanyfull when you play landed.

So basicly, this mod offer the player the possibilty to engage adventurers for some tasks. Those tasks are impired from the contracts. But as contract are not designed to be offered as player, I have adapted them for the player as an event chain.

Event structure :

You will have a decision were you can choose to offer up to 3 contracts at the same time. From this moment, surrounding adventurers may come to your capital to ask for contracts, then you can give them a contract or refuse them if you considere them not skilled enought

Each active contracts will create a story entry so you can track if contracts are still waiting for an adventurer or are ongoing

Available contracts :

– Train knights : martial and prowess contract. The adventurer will choose 3 knights randomly. If he succeed knight will gain prowess, have a chance to gain a commander trait belonging to the adventurer and a rare chance to gain blademaster trait or xp. Need 2 out 3 train success to validate the contract

– Tutor child : Learning contract. You choose one of your children and the adventurer will tutor him. Have 3 chance to gain a skill of each type (random). Need 2 out 3 tutor success to validate the contract

– Destabilize neighbor : Intrigue and prowess contract. Send the adventurer to create trouble in a random county of a chosen neighbor. The county will get a massive debuff modifier if succeed

– Regale Court : Diplomacy contract : Employ an adventurer to come and entertain at court feasts for a certain period of time in order to improve your status with your courtiers. Gain a bonus or debuff modifier if succeed or fail.

– Improving the Domain : Stewardship contract : The adventurer will help a mayor from you domain you have chosen to try to improve the county. Can result on good or bad country modifier.

– Convert Neighbor : Learning contract : Send the adventurer to convert a neighbor ruler to your faith. You need to have a reformed faith and the adventurer needs to be of the same faith. success chance if lowered when target reformed faith. Having a higher fervor increase the success chance. You can target neighbor or fellow vassal with a rank inferior to kingdom.

– Support a Faction : Martial contract : Send the adventurer to support a faction targeting a neighboring ruler. If success one of the faction member will receive some special troops from the adventurer MaA or the adventurer would join the faction.

– Unearthing Secrets : Intrigue contract : Send the adventurer in a court to dig out a secret on the ruler or his courtiers for you

Additional event :

A small event can trigger (small chance) when an adventurer has his camp in your domain and he’s your rival or a freelooter (less chance to trigger for freelooter). He will raid your county and add a negative modifier. Should give a real reason to get rid of unwanted adventurer.

Compatibility :

Everything
Save game compatible
In MP, it wont work if the adventurer is a player

Localization :

All languages
Please note that I use Mistral AI to make the localization.

Here my other mods : https://steamcommunity.com/id/Ourg/myworkshopfiles/?appid=1158310