Movable Biotech

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Author: ToxicQuokka

Last revision: 9 Jul, 2025 at 18:15 UTC (1)

File size: 575.82 KB

On Steam Workshop

Description:

(This mod requires Biotech DLC installed and activated)

Makes biotech buildings reinstallable/uninstallable. This mod updates these buildings: Mech Gestator, Large Mech Gestator,
Mech Recharger, Large Mech Recharger, Subcore Encoder, Subcore Softscanner, Subcore Ripscanner, Band Node, Toxifier Generator,
Wastepack Atomizer, Gene Assembler, Gene Extractor, Gene Processor, and Growth Vat

WARNINGS: If you have a mech in a gestator and uninstall or re-install it, the mech is lost. If you uninstall or re-install an occupied growth vat, the contents are ejected, and it becomes unusable because it thinks it is still occupied but the cancel action fails, so don’t do that. Moving an occupied scanner seems to require you cancel the operation after it is re-installed but still works after, probably best to avoid that also.

This should be safe to install or remove on an existing save.

2025-07-09 – Tested and updated compatibility for 1.6

2024-04-11 – Tested and updated compatibility for 1.5. Improved dependency list and mod structure to avoid errors if Biotech is not active.

2022-10-31 – First Version

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Required DLC:

These DLC should be installed in order to use this item.


RimWorld - Biotech
Revisions:

Old revisions of this mod are available below. Click the link to download.