WARNO Tactical Overhaul (Freedom Decks, Realistic LOS, Unit Speed, 2x Scale)

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Authors: Silver, ShadowofChernobyl, Yokaiste

Last revision: 26 Apr at 14:51 UTC (10)

File size: 7.17 MB

On Steam Workshop

Description:
Special Thanks

@Silver (Playmobill) for introducing me to WARNO modding. Check out his map West Fulda.
@Yokaiste for publicly providing the source code of their mod. Without this, my mod would not be possible.
@Chinofchrist for their mod which served as the inspiration for many of the scaling and gameplay changes made here, as well as assisting me with my mod

Purpose

This mod is an independent fork of Yokaiste’s popular Sandbox Mod that aims to change and implement gameplay mechanics meant to provide a more slow and tactical experience than the base game. If you want more realistic engagements while also having additional options to customize your WARNO experience, consider giving this mod a try

Background

I personally prefer to play WARNO slow and methodically, with small groups of units at a time. Unfortunately, vanilla WARNO is not suited for this and doesn’t provide much depth to platoon/company level tactics. I decided to create this mod so that tactical gameplay would be more believable and engaging for myself and players like me.


Key Features

Freedom Decks
Available for both NATO and PACT decks. All infantry units have access to all transports in the game, regardless of nation of origin. Created by Yokaiste, author of Yokaiste’s Sandbox Mod. The freedom decks are the exact same as you’d see in their mod. I maintain my personal balanced divisions here.

Reduced LOS for Forests
Dense and light forests provide more realistic concealment. Enemies will no longer be able to see you through dense foliage, light forests or treelines

Fuel Consumption
Fuel consumption for all units has been decreased. Units can go 10x further before needing refueling. This is a lot closer to what you’d see in real life

Unit Speed
Ground units have had their speed decreased to 71% of vanilla speeds, but the "On Road" speed boost has been increased by 18%. This does not affect Air or Helo units

Engagement Range
Doubled visual range and engagement range of all vehicle cannons, auto-cannons, Gatling guns, infantry/vehicle rockets, missiles, grenade launchers and small arms weapons. Meant to more accurately reflect IRL ranges and is balanced by the reduced LOS listed above. This does not include artillery. Artillery ranges have been kept the same as vanilla

Stealth Improvements
Overall stealth for all units increased by 20%. Trees and buildings provide more of a stealth bonus. Players can now set up better ambushes with infantry or vehicles.

Auto-Orientation Disabled
Tanks and other ground based vehicles will no longer forcefully orient themselves to the nearest threat, and now allow you to manually orient them to the most relevant threat.

Weaponry Changes

• Projectile speeds increased by 50% to account for engagement range increase
• Increased A-10’s GAU-8 burst length from 25 rounds to 125 rounds for more BRRRRRT
• KSM-65 100mm AT Gun was given AA capabilities due to historical precedent
• BMP-2 auto-cannon rate-of-fire increased for realism (3x).
• Artillery suppression effect and effect radius has been increased by 20%. Doubled spread of howitzer/rocket artillery to offset this
• Ground based AA Missiles and Guns have had their "time-to-lock" increased by 3x and "time-to-fire" increased by 2x to mitigate AA spam.
• Increased Smoke Grenade & Satchel Charge range (800m) to reflect that of a grenade launcher. Great for pushing your infantry across long fields
• Increased vehicle smoke launcher ammo count from 1 to 3 and shortened "firing time"
• TOS-1 Buratino range increased to 7km
• Infantry rocket launchers now take longer to aim (2x) and to reload (4x). This was done to make vehicles less vulnerable (Subject to change)

UI Changes

• Increased LOS Tool render distance (8km)
• Unit labels no longer fade away when zoomed in. Makes managing units and targeting enemies easier on maps with realistic terrain/heightmaps

Unit Changes

• Vehicles don’t slow down when stunned
• Stun duration increased (8 seconds)
• Infantry take 25% less damage when stunned to simulate going prone
• Helicopters more likely to rout instead of spinning in place when stunned
• Forward deployment for Field Supply Points (1000m)
• Military Police buff radius increased (3x)
• Jammer range on EW aircraft increased (2x)
• Supply Radius for supply units & Command Aura radius increased (1.5x)
• Supply capacity increased (3x)

Additional Features

• Building ruins provide concealment and can now be entered by infantry
• Doubled income for AG tactical battles

Planned

• Nothing for the time being. This mod is currently in a maintenance phase


Compatibility

Due to the way WARNO was built, and the nature of how its game files are structured, I am unable to make this mod compatible with any other mod which makes changes to the gameplay or the user interface. However, custom maps should work fine alongside this mod. If you encounter a map you believe conflicts with this mod, please report it here

Known Issues

• Penetration values are incorrect in the UI due to scaling changes. No impact on gameplay
• Some transports are missing from the list in the Infantry/Recon tab
• MICLIC/LWD and Br-5M/B-4M don’t have their ranges doubled

How to Use

1. Subscribe to the mod
2. Enable it in the in-game "mod center" and hit apply
3. Allow your game to restart

Mod out of date?

1. Right-click WARNO in your Steam Library
2. Click Properties
3. Click the Betas tab
4. In the Beta Participation drop-down menu, select the previous version of WARNO
5. Enjoy until the mod updates for the latest version of the game

Links

Bug Reports & Suggestions
News & Updates
Deck Builds
World In Flames + WTO Version
Vanilla Icon Transparency Version