LotR: Realms in Exile Crafting Additions
LotR: Realms in Exile Crafting Additions is a mod aimed at cleaning up and adding extra small things to the crafting system
- LotR: Realms In Exile
- Other Submods
- LotR: Realms in Exile Crafting Additions
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Reworked Math
– Your free enchants are actually free, no more massive decreased chance after your free enchants are used, gold cost still increases as I think this is balanced
– Crafting Success Chance decreases by -4% for each enchant the item has, the -4% gets reduced by +1% if you have "The Knack" perk, to a total of -3% reduction per enchant
– Crafting Critical Success Chance decreases by -1% for each enchant an item has, reduction applies on every 2nd enchantment if you have "The Knack" perk
– Crafting Failure Chance increases by +1% for each enchant an item has, reduction applies on every 2nd enchantment if you have "The Knack" perk
– Crafting Critical Failure Chance increases by +4% for each enchant the item has, gets reduced by -1% if you have "The Knack" perk, to a total of +3% increase per enchant
– Crafting Tools apply +1% to +5% to critical success and -1% to -5% to critical fail
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Trait Reworks
– Artificer grants -10% reduction for crit fail chance and +10% increase for crit success chance
– Enchanter gives 2 free enchants and transmutations have a higher likelihood of granting iron, silver or gold
– Smith lifestyle trait tracks have been given new more fitting modifiers
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Lifestyle focus Reworks
– Artificing Focus grants +1% increase for crafting success chance for every 10 Prowess you have
– Enchantment Focus grants -1% decrease for crafting critical fail chance for every 5 Learning you have
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Quality of Life Changes and Fixes
– Weapons of War and Deadly Edge no longer grant crafting chance for regalias
– Weapons of War and Deadly Edge in addition to granting craft chance for Weapons, now grants the same chance to Crafting Tool Artifacts
– Decoration and Ornament now properly grants crafting chance for regalias in addition to trinkets
– Symbols of Power now properly grants crafting critical chance for regalias in addition to trinkets
– Transmutation Perk tooltip changed
– Material Potential Perk tooltip changed
– Made to Last Perk tooltip changed
– Fixed crafting related traits using "This character" instead of the character’s actual name
To do list
- Rework Experimental Methods, increases amount of stat modifiers you can apply from 5 to 7 (so 7 prowess /artifact at most) but extra chance reduction if it exceeds 5, enchanter will negate some of the penalty
- Increase enchant base value (from max of 5 to 10) for the same modifier if you have artificer or enchanter
- If you have enchanter and/or artificer, if you critical success craft an item applied modifiers gain a 2x multiplier
- Failing to craft an item gives stress
