Populated World!

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Author: One Proud Brazilian

Last revision: 13 May at 19:55 UTC (9)

File size: 684.88 KB

On Steam Workshop

Description:


Introduction

This mod is the opposite of Population Control. Its purpose is to remove artificial limitations imposed by Paradox to improve performance. The goal is to create more realistic and immersive courts, populated by families, not only "single" courtiers.

The result is an approximate 10% "organic" increase in the character population, by allowing the courtiers to have families. Therefore, this mod is more CPU and RAM intensive, unless paired with a map-reducing mod, such as Smaller World Map: Europe or its variant: Smaller World Map: Asia.

Features Overview

-> Missing Mothers/Parents will be generated on game start
-> Lowborn courtiers with a court position (or knights), will bring their family to the court!
-> Added a script to marry courtiers, based on fertility rate and hierarchy
-> Added a script to auto select guardians for kids at court (except liege close family)
-> Courtiers, especially family members, will remain at court.
-> Courtiers couples will typically have around three children.
-> Low-ranking rulers are now able to have more children.
-> Guest limits have been slightly increased, leading to more variety.
(Liege/Player close family members will never auto-marry)

Performance Update (AUH)

-> Most of the above scripts will only apply to the player and rulers in close proximity: lieges, vassals, neighbors, and their respective courtiers. This significantly reduces the number of generated characters while still preserving the mod’s purpose.
-> The scripts will only trigger if you have less than 35 courtiers (20 or 30 for AI)

Balance Changes

-> The health impact of stress levels has been reduced by 50%.
-> Stress levels now primarily affect opinion and skills.
-> Unlanded characters now have a 20% reduction in base fertility.
-> Unlanded characters now have a minor health penalty.
-> Health decay (mortality) from age has been increased.
-> Newborns now have slightly lower base health.


This mod have few lines of localization. Will be available on every language soon!

Compatibility:

-> Works with mods that change fertility and mortality
-> Compatible with nearly everything (including LMF)
-> Replaces "courtier_management.txt"
-> Load order does not matter
-> Probably is savegame compatible

Recommendation:

Hello! I’ve been creating mods for CK3 for over a year. Try them 🙂
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-> Zeitgeist (Situation/Struggle) (Adds a new Situation, as well as Minor Conquerors)
-> Immersive Mercs & Raiders (Reworks mercenaries and raids, adds ~100 related events)
-> Populated World! (Increses the world population by about 25% in a immersive way)
-> County Temperaments (Adds personality to county populations and new buildings)
-> Additional Lifestyles (Adds an additional tree for each lifestyle, totaling six new trees)
-> Royal Court Event Pack (Adds 400+ court events, expanding the Royal Court DLC!)
-> Immersive Realm Laws (Adds 14 New Realm Laws, along with unique mechanics!)
-> Manor Domicile (Feudal/Clan) (Introduces new domicile types for feudal/clan/tribals)
-> Royal Court for Dukes (Unlocks royal court for dukes in a balanced way)
-> Dynamic Idle Pose (Makes ‘Idle’ pose change dynamically based on circumstances)
-> Simple Graphic Pack (A careful selection of edited and compatibilized graphic mods)