Collection collection
4/2
Interaction = Bless Believers
Role: Faith Leader
Target: Followers of the same faith
Requirements: Target must have 50+ favor, both parties spend 500 piety
Effect: Removes negative traits/statuses
Frequency: Once per year
Note: AI can also use this interaction
Role: Any character capable of using this interaction can seek a blessing from their Faith Leader
Effects: Removes almost all diseases and negative reputation traits
Requirements: Not under excommunication, 30+ favor with the Faith Leader, costs 500 piety
Frequency: Once per year
Prevents adventurers from becoming exiles by disallowing them to migrate camps to desired locations
Reduced the duration of exile opinions to -0.1 (immediately disappears)
Removed the mechanic where ignoring exile results in forced imprisonment
4/1
Interaction = Feast
Cost: 30 gold per meal
Options:
Weight Gain Meal: +30 weight
Slimming Meal: -30 weight
Frequency: Once per year
Interaction = The patriarch
Effect: The patriarchr can spend 20 clan prestige to forcibly change the culture of a family member
Resolution = Become an Adventurer
Similar to the original mechanic, but restrictions have been removed
Cost: 20 gold, 50 piety, 50 renown
Resolution = Faith and Adventure
Available when holding the Faith Leader title
Allows you to remain the Faith Leader even after becoming an adventurer
Cost: 200 gold, 1000 piety, 500 renown
Resolution = Incorporate Culture and Faith into Struggles
Adds cultural and religious elements to struggles within contested areas
Cost: 100 gold, renown, piety
Interaction = Adopt Adventurer Heir
Now allows adopting noble children with claims
If the child’s parents are alive, they may refuse adoption; if the parents die suddenly, adoption becomes possible
Interaction = The patriarch
Can be used on The patriarch(effectively replacing them as the clan leader)
Interaction = Unify Family
Propose unification of branches or main families within your clan
All characters will transfer to the proposer’s family
Requirements: 80+ relationship, payment of 300 gold, 300 renown
Miscellaneous Changes
Religion Creation:
No longer requires a holy site, but avoid creating a religion while in adventurer mode
Game mechanics require the Faith Leader titleholder to own land; similar to how players cannot play as theocracies or republics without land
Creating a religion will automatically convert you into a landless feudal ruler, which is unplayable, forcing the game to end
Optimizations:
Disabled notifications for execution windows ("chopping block") and ransom success windows, reducing spam from executing or ransoming large numbers of prisoners during wars
Disabled notification pop-ups for successful local preaching attempts when selecting "Spread Faith" during adventurer travels
Revisions:
Old revisions of this mod are available below. Click the link to download.
