Animals for Wood Elves – SFO Submod

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Author: Ricketybob

Last revision: 23 Feb at 05:46 UTC (1)

File size: 652.83 KB

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Description:

This is an SFO submod of Calm&NormalTime’s excellent mod Animals for Wood Elves.

This submod should be used along with the original mod (and SFO).

All credit to Calm&NormalTime for their excellent mod.

Balance:
I’ve balanced the units to be as close as possible to similar units in SFO. Specifically:
-Wolves balance is the same as in SFO. Boars are an armour piercing sidegrade. Wildcats are an anti-infantry sidegrade with stalk.
-Elks are balanced to be slightly weaker than melee Glade Riders. They lack shields and do slightly less damage, but they’re cheaper to recruit and replace.
-White Wolves (giant wolves) have the speed of Hounds of Pestilence, but the stats of Skin Wolves.
-Tigers are balanced around the HEF White Lion RoR
-Giant Boars are balanced around BST Razorback Packs
-Great Stags are balanced to be weaker than melee Great Stag Knights. They lack shields and do slightly less damage, but they can be recruited earlier.
-Griffons are balanced to be similar to BST Giant Feral Manticores. They lack the flaming attacks and poison, but are faster and have a demoralizing aura.
-Lake Dragons are slightly upgraded Forest Dragons. Their stats are a touch higher across the board, and they have a melee attack boosting aura. They’re slightly weaker than Star Dragons.

Where units overlap (Wolves, Bears), I’ve opted to use Calm’s units with SFO balancing. This has the bonus of allowing them to be upgraded using the upgrade unit system. I’ve removed Wolves, Bears, Giant Hawks, and Feral Manticores from Drycha’s default recruitment so that Calm’s units are added to the mercenary pool instead. They become available in the mercenary recruitment windows when you build the animal recruitment building.

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Required items:

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Animals for Wood ElvesSteam Workshop
SFO: Grimhammer IIISteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.