Eriador Expanded
This Sub-Mod provides expanded content for the Eriador region of Middle Earth. Focused Primarily on Arnor with minor additional content for Angmar and Sirgala. Most of the Content is focused on what to do after you have restored Arnor. as I felt that was lacking in the base mod.
Features:
-7 New Special Buildings
-Tiran System: Based on the Theme System of the Byzantine Empire, divide the 3 kingdoms into smaller provinces to prevent any region from getting to strong and to manage local defenses
-New Expansion Routes: Push South to the Isen and Resettle Eregion. push far enough and Isengard can be yours
-Palintir Fishing: long ago the Palintiri of Arnor were lost in the Bay of Forochel. once you control the region you can attempt to Salvage them.
-Return of Angmar: If the Dunedain of the North restore the Kingdom of Arnor Sauron can dispatch the Witch-King to return to Carn Dum and take up Arms against the restored kingdom
-Gondorian Colonization: If Gondor can Secure its own Borders it can turn its attention to the North and send someone to attempt to reestablish the Northern Kingdom.
-Easier Colonization: Certain rules in the Ruins of Arnor gain access to a repeatable decision to quickly colonize land, reducing the time it takes to restore Arnor from centuries to just under 40 years
-Game Rule allowing Arnor to be restored on game start
-Game Rule launching the Gondorian Colony on game start
-Solidify the Iron Crown of Angmar: as the witch king conqure your own realm and make them never forget who they truly serve
-Rally the Orcs: the Witch King Rises and the Orcs of Eriador will Answer!
-Shatter Arnor: Conqure the Entirety of Arnor and shatter the very idea of the kingdom, solidying you as lord of the west
-Restore the Cult of the Winter King: the Witch King was once a god to the North, Its time to remind them why
-Elven Adventurer path to reject the fading of the world and restore elven glory, eventually forging new rings of power
-2 Elven Formables in Eriador focusing on realms lost in the War with Sauron
-Restore Eregion decision for good aligned rulers
-Destory the Balrog of Moria with force of arms
-Integration into the Tharbad Story Content
-2 Additional Special Buildings in Eriador
-Additional Game Rules to have formables at game start
-Game Rule to Disable the Balrog
-Decsion to Proclaim West Lorien
New This Update – 2.3 Wadewater
-Decision to Establish Wadewater (hobbit realm)
-Decision to Restore Gondolin
-2 New Special Buildings
-Decision for Saralain to adopt arnorian customs
-Decision for the Hobbits to form an empire
-Decision to Unite the western elves
-Hobbit Independence
-Additional Game Rule
-Easter Egg
-Bug fixes, lots of bug fixes
special thanks to everyone on the discord who helped me put this together
