Winning Personalities
Changes the AI personalities to focus on likes and dislikes and strategies that push them towards winning the game. For instance, sages will dislike those with more research than them, but will like those with less research than them. Removes the complete fluff effects, like the AI caring whether or not your empire is multi-racial.
AI Personalities also start off hidden from the player, but have a chance of being revealed whenever you interact with them.
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Revisions:
Old revisions of this mod are available below. Click the link to download.