Extended Buildings
Adds 3 economy buildings for each income type, requiring each guild building.
One building is a repeatable construction giving fixed income and is lower efficiency than the other two.
One building gives a small buff to units built in that city.
Buildings have negative mana income, except the mana producing buildings which just have lower income than the others.
Allows Branch Wizard’s Towers to be built in non-Throne cities.
These have the same effects as Wizard’s Towers and allows (copies of) the same Tower structures except affinity buildings and prison/crypt/item forge.
1 additional economic Tower building per Wizard’s Tower tier, can be built at both Branch and your Throne City tower.
Also adds binding essence, casting points and binding fragments buildings to foundation, level 1 and level 2 of the Wizard’s Tower respectively.
Adds 1 special province improvement corresponding to each magical material that can only be built in a province that has that material.
These province improvements can give a permanent upgrade to visiting armies once every 3 turns. Buffs do not stack.
These province improvements can be upgraded, doubling their resource income as well as providing a second visit buff type (shared cooldown).
Also re-adds the default economy buildings your culture overrides. These require the culture specific building to be constructed first.
Added post-guild economy buildings for water and lava guilds as well. Buff to units is amphibious and lava walk.
Added building with Sanctuary Outpost umbral malady immunity effect to wizard’s tower foundation.
Modding Notes:
Updated for Nomad buildings
Special province improvements visit buff no longer requires separate locations.
AI can only build multiple repeatable buildings for Mana and Knowledge, all others are one-time only
Disclaimers: I give blanket permission to anyone to use, copy or edit my mods for any purpose.
Revisions:
Old revisions of this mod are available below. Click the link to download.