1066 High Seas

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Author: kiorobbo

Last revision: 3 Jun, 2025 at 16:14 UTC (1)

File size: 893.29 KB

On Steam Workshop

Description:

My Discord https://discord.gg/r8xu7qc367

WARNING IT TAKES TIME FOR IT TO TAKE EFFECTED

LOAD ORDER AT THE BOTTOM

Naval rework
movement speed increased battles take longer in trade routs your ships repair faster this means your patrolling fleets can protected your trade routs better

Main Mechanics:

Establishing a Main Trade Hub:

Requires one commander and 20 ships stationed in a province.
The province with the commander becomes the main hub.
Only one commander per fleet when making trade hubs.

Sub-Trade Hubs

Works the same way as main hubs (one commander, 20 ships).
You get three free sub-hubs, the rest must be paid for.
Maximum of 9 total sub-hubs.

Connecting Trade Hubs (Chaining):

Requires at least 20 ships in each province to form a link.
Commerce boost when hubs are linked.
Tax boost to all land surrounding linked hubs.
Proximity rule: Hubs cannot be two provinces next to each other.
Delayed effect: Linking hubs does not instantly grant bonuses.

AI Adjustments:

AI does not use the system manually.
Instead, for every 20 ships the AI owns, it gets a commerce boost.
Additional Features:

Additional Features:

Decisions to highlight certain provinces for trade planning.
Players must carefully manage fleets to maximize economic gain.

READ ABOVE FOR DETAILS

1. HAVE A FLEET OF 20 OR MORE WITH COMMANDER CLICK THE DECISION MAIN HUB

2. NOW HAVE A FLEET OF 20 OR MORE WITH COMMANDER CLICK THE DECISION SUB HUB YOU ONLY GET 9 SUB HUBS

3. YOU NEED A FLEET THE SAME SIZE BUT DON’T HAVE TO HAVE A COMMANDER IN THE MAIN HUB PROVENCE THEN HAVE A FLEET SAME SIZE NEXT TO THE MAIN HUB THEN CHAIN THE PROVINCES WITH A FLEET IN EACH PROVENCE TOGETHER WHEN YOU REACH THE SUB HUD AND HAVE A FLEET IN IT TO THE TRADE ROUTS COMPLETE

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Imperator 1066Steam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.