Von’s Culture Militias and Militia Rework

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Author: Von Schnitzel

Last revision: 18 May at 22:53 UTC (7)

File size: 78.7 MB

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Description:

This mod adds Militia units to all cultures and rework the system so that when Militia units are in friendly cities they get bonuses and when in enemy cities they get debuffs, It also added a new building called guardhous which grant bonuses to tier 1 racial units and as an added bonus, mystic and oathsworn can now use fabled hunter.

Feudal and Dark units have extra functions when used with Late and Extras.
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I have removed the call spells (excepte Feudal) as i was never happy with how it worked.

Militia units are now recruited frome cities however unlike other units Militia units are instantly recruited costing gold and one mobilization point.

Mobilization is a new resource it have an income of 1 and is limited to 8 totale.
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Why did i make this?

This was a way for me to recycle a lot of scrapped models and units some examples.

1.Constable: Originally called Partisan back when it was planed as a mercenary for my mercenary camp mod which was scrapted and turned in to LTCU: Cultural Extras.

2.Camp Follower: Late Tiers Raider really didn’t add much when it was a spear unit it also felt better if the new Raider (originally it was a militia unit) traded places with the old Raider.

3.Pilgrim: This is a unit from my theocracy culture (not released yet) it how ever ended up being replaced with a another unit as i was unable to figure out why you would ever want to use it.

4.Conscript: This was a way for me to reuse the old Glory charger model as it was always supposed to be an archer there just wasn’t much reason to add one to the core unit roster.

This mod alters the appearance of the following units (It only changes modularity and should therefore be compatible with things that changed those units)

Arcane Guard reson: I didn’t want it to look to similar to artificer.

Militia reson: Base game one is literally just a brown version of defender with the occasional out of place peasant bit also removed rake because it would literally snap in two when it hit something if it was real life.