MOCX – ADVENT Division: Persistent MOCX

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Author: KnoxAHHHHHHHHHH

Last revision: 14 Apr, 2025 at 06:07 UTC (1)

File size: 2.43 MB

On Steam Workshop

Description:

Commander, the MOCX Division have been rolling out new equipment for their troops. They have added some sort of on-board system to their Armor, allowing them to escape some of the most dire circumstances. One of the boys down in R&D has been calling them "Persistence Modules" as they appear to keep the wearer alive long enough to activate a Psionic Teleporter. Looks like getting rid of them has gotten a whole lot harder. If we wish to stop them from getting away, we’ll have to sabotage the system up-close and decide whether we kill or capture.

-Eric "Fixer" Sanders

Ever spent hours creating a finely crafted Character Pool for your bad guys, only for them to die early on and all that work was wasted? Have you ever wanted to continue the fight against MOCX, but things have been too easy as they are almost always dead? Have you ever considered randomly making the game harder for yourself? If yes to any of these, then I would like to introduce Persistent MOCX, the second addition to MOCX – ADVENT Division.

This mod features a new passive to most MOCX Units called "Persistence Modules" which acts like Sustain, immediately extracting them from the mission if they take a killing blow, preventing their death.

Theoretically, this mod should only need Highlander and MOCX Initiative to work properly.

Additionally, this mod should 100% work mid-campaign.

Features
  • Adds new "Persistence Module" Passive to most MOCX Units, preventing them from being killed outright from most attacks, can still be captured and executed.
  • Increased Base Recovery Time for MOCX Units.

Compatibility/Recommendations

Issues/Conflicts
  • If enabled, MOCX SPARKs and Mec Troopers don’t have a custom animation.
  • Persistence Modules still apply on MOCX Mission Finale – MOCX are usually not allowed to extract on their final story mission, this will be fixed to prevent this from occurring.
  • MOCX PCS Fragments – MOCX PCS Fragments will not drop as much unless you kill every MOCX you see, in a future update, I hope I’ll be able to allow some to drop from them extracting.

Planned Updates
  • XCOM Persistence Module – I wish to add a Persistence Module that would be available for XCOM to use as it would provide a new item to unlock from MOCX.

Credits
  • RealityMachina – Making MOCX Initiative.
  • Everyone who makes Custom MOCX Character Pools – This mod is LITERALLY for you so you don’t have to keep killing your evil bad guys, let them terrorize you until the end of time (or until you blow up their house).
  • Everyone’s mods that mine requires – Literally couldn’t exist without them, they are talented modders.
Download
Revisions:

Old revisions of this mod are available below. Click the link to download.