More High Angle Fire (includes Stop Idling and True Sight features)

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Author: ArthasL1

Last revision: 22 May at 14:31 UTC (3)

File size: 832.6 KB

On Steam Workshop

Description:
Overview

This mod increases the probability of curved-shot ranged units using high-angle fire when there is a risk of hitting allies. As a result, you no longer have to worry about your frontline infantry getting their backs filled with friendly arrows. Additionally, since high-angle fire is prioritized, this mod also greatly reduces the chances of ranged units being inexplicably obstructed from shooting.

In the base game, curved-shot ranged units (such as archers) have two firing modes: low-angle fire and high-angle fire. However, the vanilla game makes arcing units choose low-angle fire most of the time, often resulting in frontline infantry getting filled with friendly arrows from behind. My mod prioritizes high-angle fire for arcing units, significantly reducing friendly fire incidents.

This mod also affects units engaged in melee combat: units using melee weapons will engage enemies more aggressively than in vanilla. However, units equipped with ranged weapons will now behave more defensively, are more likely to maintain formation, and can more reliably continue firing even when a small number of models are engaged in melee.

Compatibility

This mod is savegame compatible. This mod is compatible with all other mods, but for the best effect, it is recommended to place this mod at the top in the mod manager.

You can enable both this mod and True Sight at the same time. However, regardless of mod load order, the effects of this mod will take priority, because True Sight is actually attempting to modify the same parameters already changed by this mod.

Frequently Asked Questions
Will this mod make arcing units always use high-angle fire mindlessly?

No, it won’t. Arcing units will still choose low-angle fire when appropriate—for example, when targeting large enemies or when there are no obstacles, as low-angle fire provides higher damage efficiency in those cases. They will only switch to high-angle fire when low-angle fire would result in friendly fire. I highly recommend subscribing and trying this mod out for yourself—in the vast majority of cases, the benefits outweigh any downsides!

Will this mod turn direct-fire units (such as gunners) into curved-shot units (such as archers)?

No, this mod does not affect the projectile trajectory of any units.

Will there be improvements when shooting at enemies on walls during siege battles?

Yes, but it requires some small tricks. First, it’s best to keep your archers in a square formation. Then, place another unit (preferably cavalry or monstrous infantry) in front of the archers. This will make the archers perceive an obstruction, forcing them to enter high-angle fire mode.

Does this mod work for new units added by other mods? Does it work for AI?

Yes. This mod changes the game’s global logic rather than modifying individual units.

This mod will be continuously updated, made purely out of passion. All I ask is for your support—please leave a like! Thank you all!

My other interesting mods:
More Legendary Heroes
Proactive Garrison Attack: All-Faction All-Region

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.