[1.13] Historical AI Mod

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Author: Marczewka

Last revision: 28 May at 14:00 UTC (20)

File size: 2.3 MB

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Description:
[1.13] Historical AI Mod

Mod that fixes some bugs and improves AI logic to better accomplish historical results.

Compatibility

This mod should be compatible with most lightweight mods. You should put them below this mod in the playset. Mods that change same things as this mod will override it. So any other ai mod might override this mod’s ai changes, but other fixes will still be there.

Fixes:
  1. Los Altos – Secedes from Central America with the correct location.
  2. Treaty Ports – Aren’t lost when Heavenly Kingdom spawns.
  3. Canals – Purchasing land for Suez Canal gives provinces across the whole canal. After claiming state for a canal other countries won’t be able to claim it. AI now chooses whether to purchase or conquer based on relations.
  4. Split State Unification Claims – Unifier gets claims on intended split states.
  5. Canadian Colonization – When a canadian country federalizes, it inherits Frontier Colonization from annexed country.
  6. Grant State – AI will now be able to use Grant State subject interaction.
  7. Colonial Administration Capital – The selection for it is ordered by GDP and not random.
  8. Algeria JE – Having a revolution in algerian provinces doesn’t trigger failure conditions.
  9. Overlapping War Goals – Can’t add multiple Liberate Subject wg on same subject by different countries. Can’t add Revoke Claim on behalf of your subject.
  10. Utilitarian Movement – Disallowed non europeans to join the movement so that 5k radicalized shopkeepers don’t add 50 activism.

AI Improvements:
  1. State Prioritization – AI prioritizes targeting bordering states and taking all claims before selecting them as primary demands.
  2. Colonial Expansion – AI will prefer to subjugate bigger unrecognized nations and directly conquer only the smaller ones.
  3. Become Subject Value – AI won’t offer to become a subject for a sway in a rebellion.
  4. War Goals – AI doesn’t value that much investment rights, humiliation or regime change.
  5. Diplomatic Sways – AI is less likely to be swayed for an obligation or war goals stated above.
  6. Secessions – Countries will help secessions of their culture and secessions will offer to become their subject for a sway as they will be unified either way.
  7. Journal Entries – AI conquers required states and befriends or antagonizes appropriate countries.
  8. The Great Game – Russia and Britain compete without the need for The Great Game JE.
  9. Decisions and Buttons – AI will use them more actively in the case of Federalize Canada and Australia as UK, France Annex Savoy, Afghanistan Appeal to GP, Brazil Integration, Banning Opium, South America Migration, Patagonia.
  10. Colonial Administration – AI establishes Colonial Administration only after finishing colonization in the region.
  11. Doctrine of Lapse – AI uses it when it makes sense.
  12. Unification Attitude – Made it so rebellious subjects don’t have a say in unification.
  13. Leave Power Bloc – AI will have to be more dissatisfied to leave the bloc so that Bavaria doesn’t leave on game start.
  14. Company Selection – AI will establish companies that are in line with it’s administrative strategy.
  15. Other Adjustments – Rebalanced AI aggression, recklessness, values for states, war goals, treaty ports, trade centers, diplomatic strategies, political strategies, etc.

Other Changes:
  1. Mecklenburg – It is now a Prussian protectorate because otherwise Prussia can’t declare war for Schleswig-Holstein
  2. Sovereign Empire Subjugation – You or your subject have to border a country to use Subjugate interaction on it.
  3. Transfer Personal Unions – Can transfer Junior Partners while having a monarchy.
  4. Claims – Chilean/Argentinian not overlapping (Chile is too fast at colonizing), Western Indonesia for Netherlands and Dutch East Indies, Chaco for Paraguay and Bolivia.
  5. Hohenzollern – Starts as part of Prussia so it can have direct border with all german states as otherwise they can’t have any positive attitude and would never unify.
  6. Historical Treaties – Added more Military Access Treaties between Prussia and german states that border Schleswig and extended the binding period to 30 years.
  7. Risorgimento – Lessened requirements for unification with another pro-unification country and made a button in the JE that triggers the event for it, to make the requirements visible. Pro-unification countries can be diplomatically annexed via this event after the formation of Italy. More agitation for pan-nationalists during risorgimento.
  8. Journal Entries – To allow historical outcomes tweaked some completion/failure requirements and outcomes in Alaska Purchase, Central America, German Unification, Italian Unification, Oregon, Patagonia, National Identity, Poland, Romania, Scramble for Africa, Texas, Algeria, Afghanistan.
  9. South America National Identity and Patagonia – Added new decisions that work like the corresponding JE after completing it.