Plasma Weapons Redux

If you liked this item, please rate it up on Steam Workshop page.

Author: RustyDios

Last revision: 6 Oct, 2025 at 10:31 UTC (3)

File size: 22.84 MB

On Steam Workshop

Description:
What is this?

This is a prototype, that adds thermal incendiary plasma based weaponry.
Plasma Weapons are energy based weapons with the main purpose to ignite ships.

This ‘redux’ version was heavily inspired by the original Plasma Weaponry mod by XDERP7 and was released with his permission.

Features

The current items include:

  • Plasma Blaster Small:
    – Front mounted small energy weapon with decent penetration.
    – High firing arc, low bolt footprint.
    – Deals low damage, medium thermal damage and starts fires.
    – Can benefit from Thermal Amplication (in OC).
    – Minimal damage to shields but can overload them.
  • Plasma Blaster Large:
    – Front mounted large energy weapon with decent penetration.
    – Low firing arc, high bolt footprint.
    – Deals low damage, Large thermal damage and starts fires.
    – Can benefit from Thermal Dilation (in OC).
    – Minimal damage to shields but can overload them.
  • Plasma Missile:
    – a missile launcher choice that deals low damage, moderate thermal damage and ignites a large area.
    – must be connected and supplied with heat to function. Also uses TIP Missile parts
  • Plasma Missile Factory:
    – a factory to produce Thermal Incendiary Plasma (TIP) missile parts from iron and carbon.
    – The factory draws inspiration from my Standardised 4×4 Factories mod.

The blasters do very little to shields, they are an intentional hard counter… but then you have to purchase Disruptors to get to these, so…..
The blasters have a heat tank and can always be connected to a thermal network, though they only use the heat in OC mode. They can route thermal energy through the part.

All new sprites kit-bashed from existing game assets following the inspiration set out in the original mod.

The parts have tech and overclock purchase options for both Career and Build-and-Battle modes.
In career mode NPC ships and stations should stock and trade the plasma missile parts, although no enemy ships will be utilising the new weapons … maybe one day some ships can be added.

The Model-P has been added to the career mode starting ship options, ready to go burning things to death all the way to Starwright difficulty.

I highly advise for PVP modes this mod be paired with my Fire Control Bunker . The amount of ship-wide fire these can produce is amazing!

~~ Confirmed working post MELTDOWN/SOUNDS update 0.30.1 ~~

Overclocking does some amazing things for the blasters!
In OC mode the blasters unlock thier thermal tank storage/usage capabilities. A new "Thermal Threshold" toggle is revealed that lets you set the level they will charge heat/thermal energy to before firing. The higher the setting the longer they take to charge but the more powerful the shots become, gaining both higher Thermal damage and a greater chance to start fires along the penetrated path.
The blaster weapons are very good at heat management and rarely overheat themselves…
The Small Blaster on OC can also utilise any Thermal Amplification pumps on the network to increase its damage and intensity.
The Large Blaster on OC can also utilise any Thermal Dilation pumps on the network to increase its shot size and spread.
Overclocking the factory has the same speed boost as vanilla factories.

Known Issues

Some key names might be duplicated in this version from the original.
For example, the missile toggle selection is still option 69.
— For the above reasons it might not work alongside the original (I didn’t test !)
I have meticulously renamed every UniqueID and Choice in this mod to no longer conflict with the original mod. The two mods can run together, although some parts are redundant, imo.
This version can NOT be used to auto-replace parts from the original mod.

I have not changed the Tech requirements in Career for Amplification/Dilation pumps. Meaning for the blasters to benefit you’ll still need to go through the HUGE chain of purchases to get these.
The blasters have little indication that they can utilise pumps and the pumps themselves are unchanged. However, they do get the correct ‘buff overlay’ in build mode.

Balance concerns are always a thing, feel free to make comments and suggestions!
Just note any "it’s too much fire" remarks will be swiftly ignored .. some people just want to watch the world burn.

Credits

Many thanks to XDERP7 for the original inspiration.
Huge thanks to Syy115 for help with the Threshold>FireChance stuffs.

~ Enjoy !! and please buy me a Cuppa Tea[buymeacoffee.com].

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.