AGOT: Brightboar – Westerosi House Flavor
AGOT:Brightboar – Westerosi House Flavor 1.01.01 – The Forgotten Northern Reachmen
Agot:Brightboar is a non-official submod of CK3AGOT which aims to increase the enjoyment of playing the Major and Minor Houses of Westeros, by adding content and flavor to them. Primarily by adding dynasty legacies, buildings, maa retinues and shaping your dynasties future to be more akin to their lore based characteristics.
Each tailored to the specific dynasties, allowing you to shape your dynasty akin to their lore and unlock powerful modifiers and changes to game aspects. Each Dynasty can through their dynastic legacies unlock special MAA retinue to bolster their ranks and add another layer of depth into warfare.
As this mod started our as a mod for House Rowan and then Expanded to the other Reach Houses, the region has the most content added, from a unique house order for House Rowan to a unique claimant mechanic for the Florents the Reach is bustling with added content.
With the first full release of AGOT:Brightboar, the Stormlands have now received the much needed love that they have always needed, adding unique buildings, and other ways to shape the Stormlands Houses from the Baratheons Stormlander Knights to the Selmys Harvest Hall.
With the release of 1.00.11 – Dorne, all houses of Dorne with content have now been decked out, adding unique buildings for various houses, unique formable kingdoms, dynasty legacies and other additions to enrichen the playing experience in Dorne. From Starfall to Sunspear Dornes Glory shall be spread.
With the release of 1.00.15 – Valyrians, the content for the Crownlands is slowly being rolled out, adding unique buildings for various houses, unique formable kingdoms, dynasty legacies and other additions to enrichen the playing experience in the Crownlands. From Dragonstone to Kingslanding, the political machinations of the Crownlands live on.
Belaerys, Varezys and Mataeryon
Tyrells, Gardeners, Hightowers, Baratheons, Durrandons, Martells, Targaryens
Rowan, Crane, Oakheart, Ball, Peake, Florent, Tarly, Fossoway, Redwyne, Caron, Selmy, Dondarrion, Swann, Mertyns, Estermont, Connington, Grandison, Tarth, Dayne, Blackmont, Fowler, Manwoody, Wyl, Yronwood, Qorgyle, Uller, Dryland, Allyrion, Vaith, Jordayne, Toland, Gargalen, Velaryon, Celtigar, Bar Emmon, Massey, Bywater, Follard, Staunton, Darklyn, Rykker, Stokeworth, Buckwell, Rosby, Hayford, Cafferen, Staedmon, Peasebury, Fell, Errol, Penrose, Morrigen, Wylde, Byrch, Harte, Cargyll, Crabb, Risley, Caswell, Merryweather, Meadows, Footly, Varner, Strickland, Vyrwel, Norcross
Bulwer, Beesbury, Osgrey, Webber, Santagar, Dalt, Scales, Farring, Pyle, Gaunt, Hogg, Brune, Rogers
With the addition of Kizan to our modding team we now can proudly introduce cultural legacies for the Clawmen and Sistermen, with more to come. With the introduction of 1.00.17 – Duskendale, we can now proudly announce the addition of Crownlander legacies.
As I am aware that many people enjoy playing custom dynasties, now with the new Dynasty Legacy Customizer trait you can finally enjoy this mod in its fullest as well. You get to choose one dynasty to style your own after making you be able to persue down the path of a dynasties legacies, unlocking their unique features, from MAA to Kingdom Formation
With the release of 1.00.17 – Duskendale, we can proudly announce that all men-at-arms have thoroughly been reworked, and are now balanced in a similar way to the base mods versions of maa, which makes gameplay especially for multiplayer far more interesting and makes certain dynasties less overpowered.
If one wants you can enjoy unique easter eggs which serve as references to devs of the main AGOT mod or to certain in unvierse characters actions, but due to the immersion breaking aspect this is restricted behind a game rule to not ruin the immersion most people want.
Next up are the Forgotten Houses of the Southern Reach, being fleshed out in 1.01.02 – The Forgotten Southern Reachmen, a longer roadmap is available on the discord linked below.
As you might notice when you enter the character creator, there are an assortment of 33 new bloodline traits, which allow you to see the thickness of Garths Blood in peoples veins. However by the time of the Conquest the Blood of Garth has been so diluted that no one can say they have more than even the smallest fraction of Garths pure Blood within them. In the future there will be a ritual added which will allow the players or ai should they meet the requirements to reinvigorate the Blood of Garth, in either themselves, their family, their court or the entire realm.
Many thanks to the wonderful members of the CK3AGOT Discord [discord.com], who have helped me grasp certain aspects of modding and greatly helped this mods development along
Special thanks to Oten for inspiring the initial version of this mod, to Swordsman for creating the unique armor that is contained within this mod, and to Troof, Hybrid and Zarathustra for putting up with my nonsense.
If you have any imput or questions, I have a Discord Server where I reply rapidly
Brightboar Discord [discord.gg]
The mod should be placed below CK3AGOT and AGOT Submod Core.
This mod will always be incompatible with "Bloodlines: Legacies of AGOT" and other similar dynasty legacy mods as they touch on similar files and thus cannot be used together.
Brightboar Paradox Plaza [mods.paradoxplaza.com]
Aith is always watching
Required items:
Click the title to search on this site.
A Game of Thrones — Steam Workshop
AGOT Submod Core — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.
