Immersive-ish Research
If you’ve ever wondered how it’s possible your crashlanded tunnel-dwelling illiterates are able to know how and what to research, then this is probably the mod for you.
This mod makes quite a few changes to the vanilla research portion of the game, and how research is progressed throughout the game. Keep in mind that it is still in progress.
– ResearchPal
Should be compatible with any other mod that adds extra Research projects that are using vanilla research def syntax.
Experiment System
– Intellectual colonists can now perform research experiments into various scientific fields. These experiments, when completed, will unlock research projects based on the scientific field you choose, and the size of the experiment.
– Experiments can be performed at a new Experiment Bench structure, which requires no research to build.
– You can also sell finished experiments to traders for extra Silver.
– Each potential type of experiment you can perform have specific resource costs to be able to be completed. They are projects designed to be completed over time, and can be safely paused and resumed when needed.
Ancient Datadisks
– Scattered throughout the (rim)world are old Glitterworld datadisks, which must be decoded to discover their contents.
– Datadisk contents can range from invaluable research data, all the way to completely useless and extremely valuable.
– Random flavour text is added to some types of datadisks for better immersion.
Datadisk Analyzer
– This is a new misc construct that links to either type of research bench, similar to the Multi-Analyzer. When sufficiently powered and connected, you will be able to decode any locked datadisks you own, and load any research disks you own.
Research Progression
– Research options are now obtained by performing research experiments, and also locating and decoding locked datadisks.
– When a research disk is loaded, a research option is chosen based on a unique weighting, depending on its tech level, and whether any of its prerequsite technologies are completed.
– Locked research options are now hidden from view, and are only visible when a research disk is loaded into the datadisk analyzer.
In Progress Features:
– More datadisk spawn locations
– More flavour texts
– Mod settings menu
– Better art
– fix mod incompatibilities
Revisions:
Old revisions of this mod are available below. Click the link to download.