Realistic Charge Impacts (UPDATE FEB 2025)

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Author: Hiysta

Last revision: 10 Feb, 2025 at 18:24 UTC (2)

File size: 155.33 KB

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Description:

I’ve awoken from my slumber, 5 years sleeping in a coffin get’s boring. So here’s an update 🙂

UPDATE – 08/02/25 – Added compatibility for MK1212 mod, including all new added units.

What does this mod do?

Upon impact units will no longer hit a brick wall and will mesh together. It may not be ‘realistic’ but its better then seeing them come to an instant full stop.

Men at the back will continue to charge and push closer to the front. As the battle goes on they will find position.

This doesn’t break Pikes and Polearms either. They will keep formation as normal but not like robots.

Horses have a stronger charge too. Dealing powerful blows. They will no longer come to an instant halt. Watch as they melt into a front line (Unless its a pike wall)

Pike walls etc still work so don’t worry about any mavericks breaking through that.

Is it compatible with the Battle Pack mod?

Kind of. That mod changes some of the same settings and although they are similar, they will conflict. The only way around would be to load this after but doing so, you may negate the other mods intentions.

Food for thought. This game is one of my favourites but it has it’s flaws now. After playing Pharaoh Dynasties, the fluidity of the units in this game are like blocks. It’s as if the animations of the whole unit is only varied by 1 or 2. This gives a view of units acting the same when charging and this takes away some realism.

As the genre has developed over the years its more obvious now. I applied the same mod tweaks to Dynasties and the difference is night and day. The units in that game all move like 200 men/horses would. Lots of variation even when charging. But, Rome 2 also has this problem with the same clunky movement when charging.

Somewhere down the line something changed. Shogun 2 has great fluidity and charges out the box but that is missing in Attila and Rome 2. 3K has decent charges but then WH1/2 felt clunky to me. WH3 is better but not on par with Shogun 2.

Anyway this is not a rant, just an observation and of course my opinion may differ from you. I have some time now so I try and look into it more.

Any problems with the mod, let me know.

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Revisions:

Old revisions of this mod are available below. Click the link to download.