[WOTC] Modern Breacher Class

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Author: Maprikan

Last revision: 3 Sep, 2025 at 10:55 UTC (1)

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Description:

The Breacher is a close range class with improved Flashbangs that carries a Shotgun. First through the door.

As part of the class design, the Breacher does not have a secondary weapon. It compensates for that with reaction shots when new enemies get revealed and can further lean into that strategy with later abilities. As such, ammo management can become problematic but it can work around that by making use of the unique loading mechanism of the shotgun to continously load shells one by one through other actions to stay ahead in the fight.

The class is made with a modern themed playthrough in mind, but of course is not limited to. It is balanced around a large varied squad against lots of enemies and making meaningful choices when selecting abilities, with different viable sub-roles within the class.
By default random bonus AWC abilities are disabled. The reasoning is that there is no need for it because there are enough options in the ability tree and the class has everything it needs to fill the role. Other roles are intended to be filled by other classes. AWC can of course be re-enabled through the config but there is no support to prevent duplicate/redundant abilities as is.

The Breacher has three ability trees: Room Control, Breaching & Close Combat. The class rely on abilities and perks from other mods.

This class requires Alpha115’s Burner and Rocketeer classes for a core ability. They do not conflict and can be used together.

Skills

Squaddie:
MZFreeFlashGrenade: Grants a free Flash Grenade.
ARSeekandDestroyRS: Chance to take a reaction shot at newly revealed enemies while not concealed.
KPP_AutoLoader: Activate to load 1 shell in the shotgun as a free action once every three turns.

Corporal:
LW2WotC_Bombardier: Gain a 2 tile additional throwing range for thrown items.
F_Momentum: Moving grants bonus aim, critical chance, and damage for the rest of the turn.
MZRunningOnEmpty: While moving load 1 shell in the shotgun once per turn if the shotgun is empty.

Sergeant:
IsmsKeepYourHeadDown: Half cover counts as full. -5 aim penalty from half cover.
LW2WotC_Resilience: 50% reduced chance to be critically hit.
KPP_QuickLoad: Load 1 shell in the shotgun when hunkering down.

Lieutenant:
LW2WotC_StingGrenades: Flashbangs gain a 50% chance to stun enemies.
Salvo: Throwing items does not end the Breacher’s turn.
MZHammerShot: Fire a shot that knocks back targets on hit.

Captain:
GrimyFlashpoint: Flashbangs gain an additional use and deal 2 damage.
ShadowOps_Breach: Fire a shot that destroys cover and shreds armor in a small area, but deals reduced damage and can’t get critical hits.
LW2WotC_IronCurtain: Fire a shot that deals reduced damage and immobilizes targets in a cone.

Major:
LW2WotC_RapidDeployment: Activate before throwing or launching a support grenade, and the throw will not cost an action.
IRI_SK_ForwardOperator: Gain an action point when a new group of enemies are revealed once per turn.
LW2WotC_CloseCombatSpecialist: During enemy turns, fire a free reaction shot at any nearby visible enemy that moves or fires.

Colonel:
IRI_MeltaAbility: The Breacher gains bonus Pierce and Crit against enemies at close range.
LW2WotC_HitandSlither: Gain an additional move action after firing a standard shot at a flanked or exposed target.
M31_Bandit: Load 1 shell in the shotgun after taking a shot once per turn.

Brigadier:
MZOutForAKill: Fire a shot that uses all remaining shells in the shotgun. If this kills the target, fully reload.
LW2WotC_SlugShot: Fire an Armor-piercing shot with no range penalties.
LW2WotC_StreetSweeper: Fire a shot that deals bonus damage to unarmored targets in a cone. Blocked by heavy cover.

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GTS abilities, configurable in GtsEditor.ini.

Flanking Partner – Sergeant, 80 supplies: The Breacher grants their bondmate bonus Aim and Crit on flanking attacks that scales with bond level.
Battle Hardened – Captain, 120 supplies: The Breacher takes reduced damage when in cover and attacked through that cover. Also grants bonus Will.
Bluescreen Flash – Colonel, 200 supplies: The Breacher’s Flashbangs can disorient robots and reduce their hacking resistance.