[1.13] Tech & Res
Tech & Res is an expert-mod designed to enrich and extend Vic 3. Advanced resources, techs and production methods that extend the gameplay from 1936 to 1999, and beyond.
1. CMF
2. KAI
3. Tech & Res
– Realistic demographic and (optional) decolonization mechanics.
30+ buildings
30+ goods
100+ companies
200+ techs that expand vanilla and new eras:
– VI (30s – 40s)
– VII (50s – 60s)
– VIII (70s – 80s)
– IX (90s – 00s)
– X and XI.
Tech & Res is compatible with mods that
– add PMs to buildings with INJECT.
– change political and states map (Tech & Res resources will appear in vanilla states)
– add laws (Tech & Res is compatible with BPM)
- E&F+MR [1.4] (Thanks to camillo.colombo)
- More Unique Companies [1.6] (Thanks to Flardarmar)
- Private Construction [1.6] (Thanks to Dingbat32)
- Realm of Exeter [1.5] (Thanks to SolidSpaceDisk)
- The Great Revision [1.5] (Thanks to BED_TRIP)
- OGAS [1.6] (Thanks to Joe Villa)
Tech&Res is in English:
- French [1.6] (Thanks to luluddof)
- German [1.6] (Thanks to -TAT-Vibranium)
- Japanese/日本語 [1.6] (Thanks to 4Dclover)
- Korean/한국어 [1.6] (Thanks to 시아츠)
- Portuguese-Brazilian [1.5] (Thanks to Cross)
- Russian [1.6] (Thanks to Lasqa)
- Chinese/简体中文 [1.6] (Thanks to 牛奶大魔王)
- Spanish [1.5] (Thanks to Sant)
- Thai [1.5] (Thanks to BOBO)
- Turkish [1.5] (Thanks to musti.yng44)
The world is full of resources:
– Copper and Commonores to produce Alloys.
– Uranium.
– Bauxite to produce Aluminium.
– Exploit Gas to improve steel and alloys production.
– Advancedores to produce advanced electronic components and chips.
– Rare Earths, essentials for XIth century economies.
Finally, Vic 3 has a realistic oil refining that adds oil fractions:
– Lubricants for advanced assembly lines.
– Heavy Fuel for ships and power plants.
– Light Fuel for diesel, kerosene, and Plastics synthesis for modern packaging, tools and glassworks..
There are also new production methods for synthetic oil and synthetic rubber.
New types of energies to meet the growing needs of your country:
– Geothermal.
– Hydro.
– Nuclear, with 1st, 2nd and 3rd gen reactor.
– Renewable, productive but they need tons of rare earths.
– Added Water as a resource.
This mod adds to Vic3 the experience of the electronic revolution with the following chronological key goods:
– Wires and Batteries, vital for electricity, telecom and vehicles.
– Electronic Components, crossing the ages of Vacuum Tubes, Transistors and culminating with the invention of integrated circuits made of Silicon.
– Processors, eventually your modern economy will need them.
With electricity entering homes, begin the era of consumer electronics.
– Home Appliances, TVs and PCs, completely transforming telecommunication and society.
– A Telecoms good has been added, needed from the first telephone network to services such as the Internet and IoT.
– Advance from early interwar mobile armor and planes to MBTs, Fighters and Bombers.
– Update also your infantry, artillery and navy with new units such as advanced mechanized infantry, rocket artillery, nuclear submarines and the two strongest units in the game: nuclear carrier and military giant robot.
– Develop electronic warfare, AWACS and Space Assets for satellities for a stronger army.
– Atomic Bomb mechanics.
Revolutionize society with Pharmaceuticals production, fully integrated into healthcare laws. Precisely manage Demographics as a resource, reducing mortality through science or welfare, while facing declining birth rates in advanced nations.
– Each building produce a small amount of Organized Data, while universities give a small amount of Business Data that significantly boost building productivity.
– From 50s, unlocks the offices which easily transform Organized Data -> Business Data.
– The 80s frees construction of Datacenters, an vital infrastructure represented with PMs that transform Raw Data -> Organized Data for offices to squeeze further productivity in your buildings.
Finally, this mod adds cultural activities:
– Adds Entertainment Area with Opera House and Theater evolving over time into Cinema.
– Alongside it, the Media Industry evolves from a Publishing Industry of the early 20th century into Radio Broadcasting, TV Broadcasting, and finally into a Digital Content Producer.
Few parts of this mod are not originally mine. Special thanks to:
- Morgenröte – For the idea of publishing industry and instruments workshop.
- Tech56 – For inspiration and ideas like bauxite, uranium and nuclear artillery.
- Lunakibby’s Cosmopolitan – For African Flags.
- All the credit for the performance rule of pop assimilation goes to Glompspark and Caracus.
First mod I’ve ever made, so an UPVOTE will be greatly appreciated!
– Github[github.com] (Beta Versions)
Required items:
Click the title to search on this site.
Kuromi's AI — Steam Workshop
[1.13] Community Mod Framework — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.
