[1.13] Tech & Res

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Author: Mattia10

Last revision: 13 May at 06:54 UTC (24)

File size: 376.85 MB

On Steam Workshop

Description:
Tech & Res 1.6 for Vic3 1.13 🌍🛠️

Tech & Res is an expert-mod designed to enrich and extend Vic 3. Advanced resources, techs and production methods that extend the gameplay from 1936 to 1999, and beyond.

Load Order (Top to Bottom):

1. CMF
2. KAI
3. Tech & Res


In a few words:

– Realistic demographic and (optional) decolonization mechanics.
30+ buildings
30+ goods
100+ companies
200+ techs that expand vanilla and new eras:
– VI (30s – 40s)
– VII (50s – 60s)
– VIII (70s – 80s)
– IX (90s – 00s)
– X and XI.

Tech & Res is compatible with mods that
– add PMs to buildings with INJECT.
– change political and states map (Tech & Res resources will appear in vanilla states)
– add laws (Tech & Res is compatible with BPM)


Patches

Translations

Tech&Res is in English:


🏭 Production

🏗️ New strategic raw materials

The world is full of resources:
Copper and Commonores to produce Alloys.
Uranium.
Bauxite to produce Aluminium.
– Exploit Gas to improve steel and alloys production.
Advancedores to produce advanced electronic components and chips.
Rare Earths, essentials for XIth century economies.

🛢️ The Oil Revolution

Finally, Vic 3 has a realistic oil refining that adds oil fractions:
Lubricants for advanced assembly lines.
Heavy Fuel for ships and power plants.
Light Fuel for diesel, kerosene, and Plastics synthesis for modern packaging, tools and glassworks..
There are also new production methods for synthetic oil and synthetic rubber.

⚡New types of Energy

New types of energies to meet the growing needs of your country:
Geothermal.
Hydro.
Nuclear, with 1st, 2nd and 3rd gen reactor.
Renewable, productive but they need tons of rare earths.
– Added Water as a resource.

🖥️ The Birth of Electronics

This mod adds to Vic3 the experience of the electronic revolution with the following chronological key goods:
Wires and Batteries, vital for electricity, telecom and vehicles.
Electronic Components, crossing the ages of Vacuum Tubes, Transistors and culminating with the invention of integrated circuits made of Silicon.
Processors, eventually your modern economy will need them.

📺 Appliances & Telecom

With electricity entering homes, begin the era of consumer electronics.
Home Appliances, TVs and PCs, completely transforming telecommunication and society.
– A Telecoms good has been added, needed from the first telephone network to services such as the Internet and IoT.


🪖 Military

⚔️ Army & Navy

– Advance from early interwar mobile armor and planes to MBTs, Fighters and Bombers.
– Update also your infantry, artillery and navy with new units such as advanced mechanized infantry, rocket artillery, nuclear submarines and the two strongest units in the game: nuclear carrier and military giant robot.
– Develop electronic warfare, AWACS and Space Assets for satellities for a stronger army.
Atomic Bomb mechanics.


🎭 Society

💊 Pharmaceuticals and Demographics

Revolutionize society with Pharmaceuticals production, fully integrated into healthcare laws. Precisely manage Demographics as a resource, reducing mortality through science or welfare, while facing declining birth rates in advanced nations.

📈 Data Revolution

– Each building produce a small amount of Organized Data, while universities give a small amount of Business Data that significantly boost building productivity.
– From 50s, unlocks the offices which easily transform Organized Data -> Business Data.
– The 80s frees construction of Datacenters, an vital infrastructure represented with PMs that transform Raw Data -> Organized Data for offices to squeeze further productivity in your buildings.

🎬 Entertainment and Culture

Finally, this mod adds cultural activities:
– Adds Entertainment Area with Opera House and Theater evolving over time into Cinema.
– Alongside it, the Media Industry evolves from a Publishing Industry of the early 20th century into Radio Broadcasting, TV Broadcasting, and finally into a Digital Content Producer.


🙏 Credits

Few parts of this mod are not originally mine. Special thanks to:

  • Morgenröte – For the idea of publishing industry and instruments workshop.
  • Tech56 – For inspiration and ideas like bauxite, uranium and nuclear artillery.
  • Lunakibby’s Cosmopolitan – For African Flags.
  • All the credit for the performance rule of pop assimilation goes to Glompspark and Caracus.


First mod I’ve ever made, so an UPVOTE will be greatly appreciated!
Github[github.com] (Beta Versions)