Marbozir’s Amalgamation Campaign Tweaks

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Author: Marbozir

Last revision: 12 Jul, 2025 at 03:33 UTC (1)

File size: 82.38 KB

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Description:
Marbozir’s Amalgamation Config Tweaks

This mod contains all of my personal config tweaks that I use with my Amalgamation Modlist.
IT’S NOT MEANT TO BE USED ON ITS OWN.

What this mod does:

Game Pacing & Difficulty Curve

Research
  • All research (including breakthroughs) is faster, except weapon research, which is slower.

Force Level
  • Progression is slightly smoothed out via Diverse Aliens by Force Level adjustments (extra enemies have reduced Force Level, +/- 1 FL variance added).
  • Force Level increase on Legend difficulty changed to 15-16 days (average 15.5).

Enemy Timings
  • MOCX / Exalt arrival is slightly delayed (early May target).
  • Increased missions between Chosen appearances to 2 (though Covert Infiltration mechanics can still cause back-to-back encounters).

Economy & Rewards
  • Increased loot drops (2 timed loot per mission guaranteed).
  • Soldier rewards from missions capped at Captain rank once Force Level 15 is reached.
  • Point of Interest scanning times on Legend difficulty (Covert Infiltration) changed to 8-9 days.

Soldier Fatigue
  • Maximum Will loss per mission reduced from 0.33 to 0.25.
  • Will recovery is slightly faster.

Soldier Progression & Customization

Stats & Abilities
  • Adds Will and Hack Defense randomization (via Advent Not Created Equal).
  • Soldier Conditioning significantly rebalanced: Stat ranges changed, guaranteed ability count based on combat intelligence (1/1/2/2/3).
  • Point Based Not Created Equal pool increased from 85 to 95 points.
  • Removes vanilla randomized Will to prevent double-dipping with Point-Based Not Created Equal.
  • Makes higher combat intelligence slightly more common (40% Normal, 30% Above Avg, 18% Gifted, 10.8% Genius, 1.2% Savant).
  • Limits the "System Infiltration" ability to only be usable if the soldier has a Hacker’s Laptop equipped.
  • Removes Blend, Battle Space, and Over Exertion as GEMs (potential conflict with Amalgamation skills causing Will loss).

Classes & Promotion
  • Increases Amalgamation class choices to 5 when promoting a rookie (via Choose My Class).
  • Increases Amalgamation class choices in the GTS to 10.
  • Sets the soldier from the "Rescue Resistance Leader" covert action to the Psionic class (via Rusty’s Psionic Mod), making this class unavailable through normal training (effectively a 4th hero class).
  • Sets Denmother to a specific Amalgamation class combination (Sharpshooter – Combat Medic – Keeper).
  • Changes captured MOCX / Exalt soldiers to use appropriate Amalgamation classes (Psionic for Psi Operatives).
  • Makes some balance changes to Rocketeer specialization.
  • Allows soldiers to gain promotions through covert actions (via Covert Experience).

Strategic Layer & Base Management

Resistance Orders & Continent Bonuses
  • Removes "Between the Eyes" and "Recruiting Centers" Resistance Order cards.
  • Removes "Between the Eyes" and "Recruiting Centers" as Continent Bonuses.
  • Increases the number of starting Resistance Order cards from 1 to 2.

Covert Actions & Points of Interest
  • Removes the "Exhaustive Training" Covert Action.
  • Restores Grenade/Ammo, Heavy Weapon, Supply Raid, and Alloys Points of Interest.
  • Removes Prototype Points of Interest (due to poor interaction with Five Tier Weapon Overhaul).
  • Removes Interception covert action chains.

Base & Crew
  • Increases starting crew limit to 35 (up from 30). Crew limit upgrades increased to +15 and +25 (via Living Space Redux).
  • Disables the old vanilla Laboratory and Workshop buildings (as they are replaced by Combined Workshop and Laboratory).
  • Reduces the faction loyalty required to jailbreak additional faction soldiers.

Tactical Combat & Enemy Adjustments

Enemy Spawning & Placement
  • Mostly removes ambush risk (due to issues with incorrect enemies appearing).
  • Mostly excludes MOCX / Exalt from appearing in missions featuring the Chosen.
  • Excludes Rulers from showing up in missions with the Lost.
  • Excludes the Chosen from Raider Ambush and Raider Base Takedown mission types.

SITREPs
  • Removes Heavy Fog and Shield Deployment SITREPs (from A Requiem For Man: Gameplay Mutators).
  • Removes Bio Troop Deployment SITREP.
  • Removes the +2 pod size modifier from the Purge Deployment SITREP.
  • Removes the +2 pod size modifier from the Muton Brigade SITREP.

Specific Enemy Unit Changes
  • Disables Ruler movement reactions, keeps anti-cheese reactions (via Lethal Ruler Rework).
  • Re-enables previously cut Chosen strengths and weaknesses.
  • Removes frost immunities added by Frost Munitions mod.
  • Removes Infection Forms and Carriers from the Flood enemy type.
  • Removes deflect chance from Bio Assault Troopers; increases their base health as compensation.
  • Reduces Hive Guard’s deflect chance to 1% (from 20%) (The Hive mod).
  • Reduces Hive Queen’s large heal ability to 10 (from 20) (The Hive mod).

Dark Events
  • Disables some Dark Events originating from A Requiem For Man: Gameplay Mutators.

Weapons, Items & Loot

Loot Tables & Items
  • Removes Stun Grenades from loot tables, replaces them with Elerium Cores (Raider Faction: SCP Foundation MTF mod).
  • Removes LW2 Psi PCS and Hacking PCS from loot tables (in favor of Psionics Ex Machina and Failsafe Hacking PCS).
  • Removes some items added by Tesla Loot Mod.
  • Removes the ability to sell TeslaRage’s Loot Mod lockboxes on the Black Market.
  • Adds the Beam Grenade Launcher item to the Tesla Loot Mod pool.

Weapon Balancing
  • Disables Nukes (from Rocket Launchers 2.0 mod).
  • Reverts Chosen Weapons back to their default stats (undoing Tesla Loot Mod changes).
  • Gives SMGs +1 shred but lowers crit bonus per tier (to 1/1/1/2/2 from 2/2/2/3/3) to improve shredding availability in Amalgamation.
  • Changes GOC weapons (Raider Faction: Global Occult Coalition mod) to match beam tier base damage; reduces clip sizes.
  • Changes Beam Gatling Rifle and Vorpal Gatling Rifle (Armored Viper mod) stats: base damage matches beam assault rifle, Beam keeps +1 shred, Vorpal gets +3 pierce, both have clip size 3.

Mod Integration & Compatibility Fixes
  • Changes Geoscape speed setting within "Still Stop Wasting My Time" back to default x1.0 (Tactical speed ups remain). This is due to the fact accelerated Geoscape can lead to bugs.
  • Ensures the XCOM row display option is disabled when using the Amalgamation Classes mod.
  • Ensures Tesla Loot Mod functions correctly alongside Five Tier Weapon Overhaul.
  • Ensures Five Tier Weapon Overhaul functions correctly with single-build weapon mods.
  • Adds a missing display name for the Flood Tank Form enemy.
  • Adds a missing display name for the Claymore item within Amalgamation class specializations.

UI & Quality of Life
  • Auto-Selects certain Second Wave options on game start for convenience (you can still change them however you wish).
  • Turns on icons indicating weapon types used by each soldier on the soldier list screen (via Detailed Soldier Lists Redux).
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Revisions:

Old revisions of this mod are available below. Click the link to download.