Marbozir’s Amalgamation Campaign Tweaks
Marbozir’s Amalgamation Config Tweaks
This mod contains all of my personal config tweaks that I use with my Amalgamation Modlist.
IT’S NOT MEANT TO BE USED ON ITS OWN.
What this mod does:
Game Pacing & Difficulty Curve
Research
- All research (including breakthroughs) is faster, except weapon research, which is slower.
Force Level
- Progression is slightly smoothed out via Diverse Aliens by Force Level adjustments (extra enemies have reduced Force Level, +/- 1 FL variance added).
- Force Level increase on Legend difficulty changed to 15-16 days (average 15.5).
Enemy Timings
- MOCX / Exalt arrival is slightly delayed (early May target).
- Increased missions between Chosen appearances to 2 (though Covert Infiltration mechanics can still cause back-to-back encounters).
Economy & Rewards
- Increased loot drops (2 timed loot per mission guaranteed).
- Soldier rewards from missions capped at Captain rank once Force Level 15 is reached.
- Point of Interest scanning times on Legend difficulty (Covert Infiltration) changed to 8-9 days.
Soldier Fatigue
- Maximum Will loss per mission reduced from 0.33 to 0.25.
- Will recovery is slightly faster.
Soldier Progression & Customization
Stats & Abilities
- Adds Will and Hack Defense randomization (via Advent Not Created Equal).
- Soldier Conditioning significantly rebalanced: Stat ranges changed, guaranteed ability count based on combat intelligence (1/1/2/2/3).
- Point Based Not Created Equal pool increased from 85 to 95 points.
- Removes vanilla randomized Will to prevent double-dipping with Point-Based Not Created Equal.
- Makes higher combat intelligence slightly more common (40% Normal, 30% Above Avg, 18% Gifted, 10.8% Genius, 1.2% Savant).
- Limits the "System Infiltration" ability to only be usable if the soldier has a Hacker’s Laptop equipped.
- Removes Blend, Battle Space, and Over Exertion as GEMs (potential conflict with Amalgamation skills causing Will loss).
Classes & Promotion
- Increases Amalgamation class choices to 5 when promoting a rookie (via Choose My Class).
- Increases Amalgamation class choices in the GTS to 10.
- Sets the soldier from the "Rescue Resistance Leader" covert action to the Psionic class (via Rusty’s Psionic Mod), making this class unavailable through normal training (effectively a 4th hero class).
- Sets Denmother to a specific Amalgamation class combination (Sharpshooter – Combat Medic – Keeper).
- Changes captured MOCX / Exalt soldiers to use appropriate Amalgamation classes (Psionic for Psi Operatives).
- Makes some balance changes to Rocketeer specialization.
- Allows soldiers to gain promotions through covert actions (via Covert Experience).
Strategic Layer & Base Management
Resistance Orders & Continent Bonuses
- Removes "Between the Eyes" and "Recruiting Centers" Resistance Order cards.
- Removes "Between the Eyes" and "Recruiting Centers" as Continent Bonuses.
- Increases the number of starting Resistance Order cards from 1 to 2.
Covert Actions & Points of Interest
- Removes the "Exhaustive Training" Covert Action.
- Restores Grenade/Ammo, Heavy Weapon, Supply Raid, and Alloys Points of Interest.
- Removes Prototype Points of Interest (due to poor interaction with Five Tier Weapon Overhaul).
- Removes Interception covert action chains.
Base & Crew
- Increases starting crew limit to 35 (up from 30). Crew limit upgrades increased to +15 and +25 (via Living Space Redux).
- Disables the old vanilla Laboratory and Workshop buildings (as they are replaced by Combined Workshop and Laboratory).
- Reduces the faction loyalty required to jailbreak additional faction soldiers.
Tactical Combat & Enemy Adjustments
Enemy Spawning & Placement
- Mostly removes ambush risk (due to issues with incorrect enemies appearing).
- Mostly excludes MOCX / Exalt from appearing in missions featuring the Chosen.
- Excludes Rulers from showing up in missions with the Lost.
- Excludes the Chosen from Raider Ambush and Raider Base Takedown mission types.
SITREPs
- Removes Heavy Fog and Shield Deployment SITREPs (from A Requiem For Man: Gameplay Mutators).
- Removes Bio Troop Deployment SITREP.
- Removes the +2 pod size modifier from the Purge Deployment SITREP.
- Removes the +2 pod size modifier from the Muton Brigade SITREP.
Specific Enemy Unit Changes
- Disables Ruler movement reactions, keeps anti-cheese reactions (via Lethal Ruler Rework).
- Re-enables previously cut Chosen strengths and weaknesses.
- Removes frost immunities added by Frost Munitions mod.
- Removes Infection Forms and Carriers from the Flood enemy type.
- Removes deflect chance from Bio Assault Troopers; increases their base health as compensation.
- Reduces Hive Guard’s deflect chance to 1% (from 20%) (The Hive mod).
- Reduces Hive Queen’s large heal ability to 10 (from 20) (The Hive mod).
Dark Events
- Disables some Dark Events originating from A Requiem For Man: Gameplay Mutators.
Weapons, Items & Loot
Loot Tables & Items
- Removes Stun Grenades from loot tables, replaces them with Elerium Cores (Raider Faction: SCP Foundation MTF mod).
- Removes LW2 Psi PCS and Hacking PCS from loot tables (in favor of Psionics Ex Machina and Failsafe Hacking PCS).
- Removes some items added by Tesla Loot Mod.
- Removes the ability to sell TeslaRage’s Loot Mod lockboxes on the Black Market.
- Adds the Beam Grenade Launcher item to the Tesla Loot Mod pool.
Weapon Balancing
- Disables Nukes (from Rocket Launchers 2.0 mod).
- Reverts Chosen Weapons back to their default stats (undoing Tesla Loot Mod changes).
- Gives SMGs +1 shred but lowers crit bonus per tier (to 1/1/1/2/2 from 2/2/2/3/3) to improve shredding availability in Amalgamation.
- Changes GOC weapons (Raider Faction: Global Occult Coalition mod) to match beam tier base damage; reduces clip sizes.
- Changes Beam Gatling Rifle and Vorpal Gatling Rifle (Armored Viper mod) stats: base damage matches beam assault rifle, Beam keeps +1 shred, Vorpal gets +3 pierce, both have clip size 3.
Mod Integration & Compatibility Fixes
- Changes Geoscape speed setting within "Still Stop Wasting My Time" back to default x1.0 (Tactical speed ups remain). This is due to the fact accelerated Geoscape can lead to bugs.
- Ensures the XCOM row display option is disabled when using the Amalgamation Classes mod.
- Ensures Tesla Loot Mod functions correctly alongside Five Tier Weapon Overhaul.
- Ensures Five Tier Weapon Overhaul functions correctly with single-build weapon mods.
- Adds a missing display name for the Flood Tank Form enemy.
- Adds a missing display name for the Claymore item within Amalgamation class specializations.
UI & Quality of Life
- Auto-Selects certain Second Wave options on game start for convenience (you can still change them however you wish).
- Turns on icons indicating weapon types used by each soldier on the soldier list screen (via Detailed Soldier Lists Redux).
Download
Revisions:
Old revisions of this mod are available below. Click the link to download.
