Turrets: Re-Examined



If you can’t tell by now I love turrets. Like, a lot. But once you start stacking multiple turret mods, things can get messy. Everyone wants their own research projects and balance ideas, which makes stuff feel bad together.
So this mod fixes that. My goal? Make turret mods feel more cohesive, with clear eras and categories that actually make sense together.
This mod primarily focuses on VFE – Security and Rah’s Vanilla Turret Expansion, but I’ve added compatibility for a bunch of others too.
How it works: Most turrets have now been grouped into 4 tech tiers:
– Basic (750 – Blowback Operation)
– Standard (1500 – Microelectronics)
– Advanced (4000 – Multi-Analyzer)
– Spacer (7500 – Advanced Fabrication)
Yes, that means stuff like the Autocannon, Uranium Slug Turret, and Rocketswarm Launcher are grouped together now—but I’ve made sure compatibility shouldn’t be an issue thanks to some wide XML patches.
What else:
– All of the weird manned turret’s from Rah’s have been removed
– Mortar variants of any kind (Artillery etc) require some level of turret research as a preq
– A few balance tweaks (some from Security: Re-Examined) to better fit the new progression. (A full list of which can be found below)
– Visual upgrades! Rah’s turrets now have proper shadows, the weird white glow is gone, and VFE Security’s charge turrets now have that nice blue glow like Rah’s.
– Manual research changes for:
- VFE – Mechanoids
- VFE – Deserters
- Ancient Mining Industry
- Security: Re-Examined
- Non-lethal: Re-Examined
- Laser Weapons: Re-Examined
- Rim-Effect Renegade: Core
You technically don’t need Rah’s or VFE Security to use this… but it’s kinda made for that combo so like, why wouldn’t you?
If you’re gonna run Rah’s I highly recommend using Van’s Retexture : More Vanilla Turrets as that’s what I use for the previews. (Yes it does work with Rah’s)
As always, if you run into a bug, please leave a comment containing a hugslib log + what you were doing when it happened. (If you don’t give me a hugslib log and I chop off your limbs)











Q: CE Compatible?
A: Balance changes? No. Research? Probably but I doubt it will flow very well.
Q: Does this work with X mod that adds turrets?
A: Nothing should break but like CE the research might not flow very well.
Q: Are Rah’s turret retextures included in the mod?
A: No I use Van’s Retexture : More Vanilla Turrets for the preview images
Q: This sounds op! muh balance!
A: I tried my best to keep things balanced while also keeping things fun. If you think something is off, let me know!
Q: Save game compatible?
A: Should be safe to add but could be dangerous to remove.



– Smxrez (Me): XML
– SirVan: The Rah’s turrets retextures used for the infographics.
Required items:
Click the title to search on this site.
Rah's Vanilla Turrets Expansion — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.

