Turret Tweaks

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Author: Jamio

Last revision: 27 May, 2025 at 09:53 UTC (2)

File size: 16.03 KB

On Steam Workshop

Description:

This mod drastically reduces the accuracy of AI using turrets.

I always hated the way that a barely-competent AI could laser you at any range with a stabilised or vehicle-mounted gun, so yeah. This mod isn’t realistic, but if you cared enough about that, you wouldn’t be using this mod.

Features:

It mainly covers machine guns, but includes a select few autocannons and will include more as I update them.

The effect should also apply to vehicle mounted turrets too, as well as coaxial machineguns.

The tweaks have no effect on player-manned turrets. Turret accuracy is still subject to your AI skill settings, but overall accuracy should be reduced.

Compatibility with ACE should be built-in as all my testing is done with ACE loaded.

Currently supported mods/DLCs:

Vanilla

  • Vehicle-mounted HMG Turret
  • Mk30/Mk30A/M2
  • M134
  • All MBT coaxial guns

CUP

  • PKM/DSHKM/KPVT/PKT/KORD
  • M2/L2A1
  • MG3
  • ZU-23 Cannon (2A14)

Western Sahara

  • ZU-23 (Shielded)

RHS

  • PKP/PKT/KORD/NSV/KPVT
  • M2/M240

SOG:PF

  • SGM/DSHK/M1910/RPD/DP27
  • M2/M1919

Spearhead 1944

  • MG34/MG42/FM 24 29
  • M2/M1919A4/M1919A6
Planned Features
  • Compatibility for all remaining cDLCs w/ turrets – SOG, GM, CSLA
  • Compatibility for RHS, OPTRE, 3AS
  • Accuracy tweaks for autocannons
  • Mod variants for high/medium/low accuracy debuffs
  • Mod variant that retains stabilised gun accuracy
  • Taking requests for mods that aren’t covered by the vanilla tweaks

Known Issues
  • DP28 and RPD turrets from SOG have odd dispersion. Usable but definitely requires more tweaking.
Credits:

JWebmeister for his original jw_config – I simply expanded on this to cover more inheritances, DLCs and mods.

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.