Turret Tweaks
This mod drastically reduces the accuracy of AI using turrets.
I always hated the way that a barely-competent AI could laser you at any range with a stabilised or vehicle-mounted gun, so yeah. This mod isn’t realistic, but if you cared enough about that, you wouldn’t be using this mod.
Feel free to take this mod and tweak the values if you prefer more or less.
It mainly covers machine guns, but includes a select few autocannons and will include more as I update them.
The effect should also apply to vehicle mounted turrets too, as well as coaxial machineguns.
The tweaks have no effect on player-manned turrets. Turret accuracy is still subject to your AI skill settings, but overall accuracy should be reduced.
Compatibility with ACE should be built-in as all my testing is done with ACE loaded.
Vanilla – M2/MK30/MK30A/M134/HMG Turret/MBT Coax
CUP – PKM/DSHKM/KPVT/PKT/KORD/M2/L2A1/MG3/ZU-23
Western Sahara – ZU-23 (Shielded)
RHS – PKP/PKT/KORD/NSV/KPVT/M2/M240
SOG:PF – M2/M1919/SGM/DSHK/M1910/RPD/DP27
SPE – MG34/MG42/FM 24 29/M2/M1919A4/M1919A6/FlaK30/Coax MGs
IFA – *Same as above for SPE, but LIB versions*
Northern Fronts – Maxim/DT Coax
- Compatibility for all remaining cDLCs w/ turrets – SOG, GM, CSLA
- Compatibility for RHS, OPTRE, 3AS
- Accuracy tweaks for autocannons
- Mod variants for high/medium/low accuracy debuffs
- Mod variant that retains stabilised gun accuracy
- Taking requests for mods that aren’t covered by the vanilla tweaks
- DP28 and RPD turrets from SOG have odd dispersion. Usable but definitely requires more tweaking.
JWebmeister for his original jw_config – I simply expanded on this to cover more inheritances, DLCs and mods.
Revisions:
Old revisions of this mod are available below. Click the link to download.