Turret Tweaks
This mod drastically reduces the accuracy of AI using turrets.
I always hated the way that a barely-competent AI could laser you at any range with a stabilised or vehicle-mounted gun, so yeah. This mod isn’t realistic, but if you cared enough about that, you wouldn’t be using this mod.
It mainly covers machine guns, but includes a select few autocannons and will include more as I update them.
The effect should also apply to vehicle mounted turrets too, as well as coaxial machineguns.
The tweaks have no effect on player-manned turrets. Turret accuracy is still subject to your AI skill settings, but overall accuracy should be reduced.
Compatibility with ACE should be built-in as all my testing is done with ACE loaded.
Vanilla
- Vehicle-mounted HMG Turret
- Mk30/Mk30A/M2
- M134
- All MBT coaxial guns
CUP
- PKM/DSHKM/KPVT/PKT/KORD
- M2/L2A1
- MG3
- ZU-23 Cannon (2A14)
Western Sahara
- ZU-23 (Shielded)
RHS
- PKP/PKT/KORD/NSV/KPVT
- M2/M240
SOG:PF
- SGM/DSHK/M1910/RPD/DP27
- M2/M1919
Spearhead 1944
- MG34/MG42/FM 24 29
- M2/M1919A4/M1919A6
- Compatibility for all remaining cDLCs w/ turrets – SOG, GM, CSLA
- Compatibility for RHS, OPTRE, 3AS
- Accuracy tweaks for autocannons
- Mod variants for high/medium/low accuracy debuffs
- Mod variant that retains stabilised gun accuracy
- Taking requests for mods that aren’t covered by the vanilla tweaks
- DP28 and RPD turrets from SOG have odd dispersion. Usable but definitely requires more tweaking.
JWebmeister for his original jw_config – I simply expanded on this to cover more inheritances, DLCs and mods.
Revisions:
Old revisions of this mod are available below. Click the link to download.