Assladders Begone!!! Long Live Buildable Ladders!!!

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Authors: ChaosRobie, Frodo45127

Last revision: 4 Dec, 2025 at 18:46 UTC (2)

File size: 1.65 MB

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Description:

It was simple, but things… are getting added to the mod, so here’s a list of what this mod does:

  • Units can no longer get ladders out of thin air in sieges.
  • Besieger armies can now build ladders as siege equipment.
  • Fort battles now play like normal siege battles, allowing you to build siege equipment.

FAQ

  • Custom factions (like Cataph’s TEB factions) by default do not have buildable ladders and require either a submod or using a launcher with TWPatcher in order to allow them to have siege ladders. For those using a launcher with TWPatcher (like Runcher), the changes needed for giving them ladders will be done automatically in the background. For those not using TWPatcher, for a submod you need:
    • Add an entry to db/battle_siege_vehicle_permissions_tables for each custom faction, with the vehicle being one of the siege ladders from the mod.
    • Give one of the effects from the mod the faction through a bundle, with scope "faction_to_force_own", and value "1".

  • Only works on vanilla walls, or walls reusing vanilla walls’ logic. Walls with custom logic added by mods may require a patch. THIS IS VERY, VERY RARE. So far, all the custom maps I’ve seen work.
  • If the AI attacks without any siege engine or artillery (due to having Siege Attacker in a unit in the army), it will advance to the walls, send one unit to break the nearest gate, and let the rest wait until the gate is broken, which can be cheesy if you have a lot of missile troops. I recommend you to play with a mod that either removes Siege Attacker or reduces the HP of the gates if the AI tries to attack without artillery or equipment too often.
    • To help mitigate the AI issues, I’ve updated TWPatcher to be able to create a patch for your load order removing Siege Attacker from every unit except those classified as "Warmachines". To use it, download it from here[github.com], unpack it somewhere in your PC, then open that folder, Shift+Right-Click, then hit "Open PowerShell Window Here", and then run TWPatcher with a command like this:
      ./twpatcher.exe -g warhammer_3 -l used_mods.txt -a
    • The patch it generates will be in your data folder, meaning you’ll just need to launch the game, and "it should just work". And as the patch is load-order-specific, you’ll need to regenerate the patch if you change anything in your load order (like if a mod updates, or you add another mod). And if you use Runcher, it’ll do all this automatically in the next update.
    • Also, the "Remove Siege Attacker" feature has just been made, so if it misses a unit or removes Siege Attacker from a specific unit that should have it, leave me know.

  • This has been done by patching the logic of all the walls to remove the part of the logic that enables units to dock ladders on them. This means its possible I’ve missed a wall piece. If you see the AI still using assladders, let me know in what map to patch it out.
  • Yes, the AI will build ladders before the battle, if it doesn’t attack on turn one. They’re a cheaper and faster-to-build alternative to siege towers, so it may choose to use them instead of siege towers.
  • No, there’s no way (that I could find, and I’ve been looking for two days already) to give free ladders to the attackers in case they attack on turn one. And there’s also no way to give assladders only to a few selected units.

Credits

  • Frodo45127: table work, and research.
  • ChaosRobie: custom buildable ladders and research.
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Revisions:

Old revisions of this mod are available below. Click the link to download.