Rites unleashed ( Reduced Cooldown)

If you liked this item, please rate it up on Steam Workshop page.

Author: Trakaan - Adventurers Guild Inc.

Last revision: 3 Sep, 2025 at 08:08 UTC (1)

File size: 123.42 KB

On Steam Workshop

Description:

What this mod does :
The cooldown duration is equal to the rite duration for "effect rites": isha, Sotek, Khaine, etc…
The cooldown duration for "Spawnables Rites" (Primeval army, etc.) is unchanged
The cooldown for rites with effects duration of 1 turn is set to 5 to avoid "rite spam"

What it allows :
before you had to wait 15 turns between the end of a Rite of sotek and the next one
with this mod : you can recast it immediatly if you don’t cast another rite

Since many of the rites features are what make these factions unique in the lore (control of the jungle for the lizardmen for example) it should make the game more immersive.

PLANNED
As part of the rework of all my mods planned for the 8th of may 2023 I intend to have a look at other rites (crafting, Sotek, etc) and also other faction’s specific features (like caravans, etc.) I might incorporate it in this mod, make a separate one or do nothing at all. il will depend if I feel there is a need for it or not. If you have a suggestion though do not hesitate to make it known in the comments.

Compatible with all mods that do not modify Rites in the "rituals" table.

Save game compatible

———————————————————–
If you try it please give feedbacks and you are welcomed to use it to make your own mod.

———————————————————————————————
You can find me everywhere by checking my Linktree: https://linktr.ee/vincentlgamedev
and if you want to support you can check and share my last project there! =)

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.