Research Planner
The Research Planner is designed to make it easy to pick future techs and follow the dependencies needed to unlock it. Given the size of the tech tree within the game, trying to remember the sequence of techs needed to unlock fusion engines or important weaponary for your playthrough can get tedious trying to following prerequisites for a desired technology.
This mod will allow you to search for a global technology or an engineering project and once selected, it will provide the pre-requisite tree for that research item and allow you to keep track of what’s required to access it.
Global technologies obviously require your faction to have successfully contributed the most research to the current global technology research to be given access to pick the next technology to research. As such, even when a global technology has been unlocked, it will only be available to be selected for research once there is a vacant global technology slot that your faction has the choice of the next technology.
Faction-level engineering projects have a certain chance of being unlocked for your faction. If a technology is locked, it will show the locked icon plus the unlock chance per faction. Once a project has been unlocked for your faction and has had all of it’s prerequisites fulfilled, you will be presented with the option of picking one of your available engineering slots to start utilising. This will pause any research already being done in that slot for the chosen research to start.
This mod was built and tested on version 0.4.78.
AFAIK, this mod has no compatibility issues with other mods as it uses in-game objects. So if other mods are modifying templates, this mod should be fine.
This mod requires Unity Mod Manager[www.nexusmods.com] version 0.32.2.0 or above to use because it needs some of that code mod goodness.
This mod’s source code is available for people to utilise as they wish. It can be found at https://github.com/OzWolf/terra-invicta-research-planner-mod.
You do not need to ask my permission to use this source as you see fit. I leave it there freely for people to copy, tweak, learn from, etc. as much as they want.
Last update: 1.1.0
- Recompiled against release 1.0 game.
See the Mod Changelog for changes.
Revisions:
Old revisions of this mod are available below. Click the link to download.