GoldenAge

If you liked this item, please rate it up on Steam Workshop page.

Author: Gold

Last revision: 17 Mar, 2020 at 00:05 UTC (33)

File size: 1.2 MB

On Steam Workshop

Description:
GoldenAge v10.6
Introduction

In the original game, city with large populations is meaningless because of low populations bonus. Crazy expansion of new cities with only 10 citizens is believed as the best strategy to win deity. The most important goal of this mod is to let you pay your attention back to the development of city populations. Now you will find ‘population is everything’.
GoldenAge also emphasizes the fun of urban planning. You will get super huge bonus when you put the same type of districts from different city together. You will have a lot more fun in urban planning than you had in the original game.
The last goal of GoldenAge is to make the game more balanced and more interesting. This is accomplished by breaking the traditional way of gameplay and highlighting the characteristics of each civilization. (Still working on it…)
Overall, the game has been overhauled and you will have a whole new experience when you play with this mod. Let’s build a great empire with GoldenAge~!!
————————————————————————————————

Compatibility

Now fully compatible with the latest game version!!
RISE & FALL and GATHERING STORM Expansions are required!
DLC “Persia and Macedon” is also required. (Anyone can help me make it compatible without this DLC?)
Fully compatible with all UI mods.
Compatible with mods that add new content to the game (new buildings, civilizations, leaders, and units etc.) However, some new content mods may also modify gameplay data, thus may be potentially incompatible with GoldenAge.
Highly incompatible with mods that modify gameplay data.
Languages: Chinese and English. (Translation of more languages is welcome!)
————————————————————————————————

Credits

GoldenAge has been developed for one years with more than 100 versions. I am trying to consider all possible factors to make the game more interesting and to pursue a delicate balance. I believe a great balance comes from multiple gameplay changes. That’s why I am kind of putting everything together.
GoldenAge overhauls the gameplay data to make a more balanced game experience. Thus, this mod inevitably contains some overlapped contents with other mods in the community which modify gameplay data. Indeed, some of my ideas are come from the community. Special thanks for JNR and p0kiehl, authors with fantastic ideas. If anyone has any fantastic idea to make GoldenAge even better, please feel free to contact me.
————————————————————————————————

Mods Support

If you trust my taste, subscribe all in this collection: Play with GoldenAge
OR
The following mods have been modified to support the final aim of GoldenAge, I would highly recommend you play with these mods:
For more units, subscribe the best unit mod Warfare Expanded Complete Edition .
For more city states, subscribe CIVITAS City-States Expanded .
For immigration, subscribe Move your population .
For moving animal and plant resources, subscribe Herdsman and Botanist .
For better water works districts, subscribe Fresh Water Works .
More supported mods are coming.
The following mods also support the final aim of GoldenAge:
For improvements by builders create road, subscribe City Roads .
For removable districts, subscribe Removable Districts .
————————————————————————————————

Features
(See the Discussions Panel for more details)

Core
a) Population bonus: Like science and culture, citizens can now yield production. Science, culture and production yield from each citizen increase with the city population. Science and culture from each citizen increase with your buildings in the Campus and Theater. Production from each citizen increases with era. (Mod “Production from population” is implemented with minor modifications, will develop the code and add it into the supported mod).
b) Small city debuff: cities with low populations will receive a debuff in science, culture, gold, and faith yields. This debuff is increased with the total number of cities you own.
c) Difficulty: AIs become stronger by cheating on their citizen yields. Now Ai is more flexible in the late game, you will no longer feel bored because you exceed AI on tech by far. Now even the high difficulty AI will start with one city, but they prefer expanding their civilizations than before. It is easier to survive in the ancient era, thus you will have a chance to experience the more challenging AI.
d) Appeal: The appeal system has been overhauled. Now appeal is so important as it affects housing and amenity. You will have to consider more on city planning and environmental conservation.

1. Technologies and Civics.
2. Buildings and Districts
3. Resources and Improvements
4. Terrains and Features
5. Governments, Governors and Policies
6. Civilizations and Leaders
7. Units
8. Pantheons and Religions
9. Others but very important