Cyanobot’s Leather Overhaul

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Author: cyanobot

Last revision: 15 Jul, 2025 at 17:37 UTC (1)

File size: 2.76 MB

On Steam Workshop

Description:

Yes, it’s another leather-tanning production chain mod.

This actually started life as a set of patches for Owlchemist’s Simple Chains: Leather, but it grew more features as I worked on it until I decided it was just easier for it to be its own mod — which also allowed me to move to C# instead of XML patches for a lot of the heavy lifting.

Features:
  • tanning production chain: animals drop raw hides which are processed in a tanning vat into leathers
  • tanning is a neolithic technology, it starts unlocked for the classic start but not for the default tribal starts
  • the tanning vat may be fuelled with:
    • tannin, made from wood logs at a campfire or stove
    • tanning solution, made from chemfuel at the refinery
  • hides are generated automatically from leather defs, so modded leathers are automatically handled even if not explicitly patched for
  • untanned hides can be used for neolithic apparel and some neolithic buildings, but they are weaker than their tanned equivalents and cause negative "stinking hides" thoughts
  • woolly hides can be shorn at a butcher table to get the wool and the leather separately, or they can be tanned as-is into a warm woolskin
    • the amount of wool on a hide is calculated from the wool growth of the animal at the time of death
    • if the wool growth is very low, the animal drops a non-woolly leather instead of the woolly hide
  • vanilla leathers (and many modded leathers) overhauled into the following types:
    • lightleather = lightleather, dog leather
    • plainleather = plainleather, pig leather
    • thick leather = elephant leather, rhinoceros leather
    • camelhide = camelhide
    • birdskin = birdskin
    • soft fur = guinea pig fur, also many small mammals that previously gave lightleather
    • fur = wolf fur, panthera fur, fox fur
    • heavy fur = heavy fur, bear fur
    • polar fur = extremely warm, drops from polar bears and some modded polar animals
    • woolskin = sheep, muffalo, etc (see wool mechanics above)
    • luxury fur = chinchilla fur
    • light scale = fairly weak but beautiful for small animals that would drop lizardskin
    • heavy scale = tough leather for large animals that would drop lizardskin
    • human leather = human leather (can’t have rimworld without human leather)
    • thrumbo fur = thrumbo fur
    • dread leather = dread leather

Upcoming features:
  • industrial tanning vat

Compatibility:
  • not really safe to add or remove from existing saves, might be fine (with some errors) but attempt at your own risk
  • automatic compatibility with modded animals, leathers, and wools:
    • animals automatically drop the raw hide associated with their pre-existing leatherDef
    • (although without explicit patches, some animals that should be furry may drop plain hide, etc)
    • modded leathers automatically generate a corresponding raw hide
    • (without explicit patches, new leathers will not be folded into the broad categories above)
    • modded wools automatically generate a corresponding woolly hide that can be shorn
    • (without explicit patches the shorn and tanned leathers associated with the wool hide will take default values, which may not seem quite right for exotic animals)
  • any neolithic apparel that can be made from leather should automatically also be possible to make from raw hides
  • explicit patches for a number of mods, see here for full list
  • not compatible with Medieval Overhaul due to overlapping content
  • if you use Animals Logic, you will probably want to turn that mod’s "Harvest wool when butchering" off to avoid duplicate wool availability

With thanks to:

– wep of wepfont.com for Atmospheric font
– Fluffysminion for the graphics

Links:

[github.com]
[cyanobotcodes.tumblr.com]
[ko-fi.com]

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HarmonySteam Workshop
[SYR] Processor Framework (Continued)Steam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.