Electronic Industry Expansion1.1
第一次大更新:
更新了新本地商品即时通信,该商品可以满足pop的通信与休闲需求,同时参与到建筑生产的产业链中,用来模拟电报,电话所提供的远距离快速通信。即时通信由建筑通信设施生产,该建筑还可提供贸易优势。
且现在通信类科技如电报,电话,互联网都会提供贸易优势buff与军事buff,以还原历史上通信与信息业飞速发展为国家带来的巨大信息差优势。
为城镇中心新增了监视生产选项,以提供类似警察行政机构的减动乱buff。
新增了通讯类企业,以及新的名贵商品:海尔冰箱;随身听;录像机与维多利亚3游戏光盘
First Major Update:
The update introduces a new local commodity for instant communication, which can meet the communication and leisure needs of POPs, while also participating in the industrial chain of building production to simulate the long-distance, rapid communication provided by telegraphs and telephones. Instant communication is produced by building communication facilities, and this building also provides trade advantages.
Furthermore, technologies related to communication, such as the telegraph, telephone, and internet, now provide trade advantage buffs as well as military buffs, to replicate the significant informational advantages that the rapid development of communications and information industries brought to countries historically.
A new "Surveillance " option has been added to town centers, offering a similar Police buff to reduce unrest.
New communication-related enterprises have been introduced, along with new prestige goods: Haier refrigerators, portable cassette players, video recorders, and the Victoria 3 game CD.
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为了丰富20世纪的游戏体验,我制作这款mod,目的是拓展电子工业与科技。日后如果我有时间会制作更多20世纪下半叶的科技与产业拓展内容。
🔧 新增内容特色
🖥️ 新增电子科技线
覆盖从 雷达、晶体管、电视、计算机 等到 互联网 的科技树
🚄 高铁科技
增加高铁科技与生产方式,地图建模目前设置使用燃油机车,等我研究明白建模后会更新高铁建模。
🎮 娱乐与信息社会科技
包括 街机游戏、监控系统、电子交易 等科技,为行政部门与艺术学院添加新的生产方式。科技buff遵从原版思路。
🏭 电子消费品生产链
新商品类型:电视、个人电脑、家电
为电子厂增加自动化生产方式,及新电子产品:电视与电脑的生产方式。家电在家居厂生产。经测试AI会正常生产并使用这些电子产品,人群也会正常消费。
🏢 新公司与图标支持
可解锁包括 IBM、Intel、联想、华为、海尔、Sony、Samsung 等公司,以及一个通用的电子公司。但注意我只是准备了基本美术资源与内容。考虑到1.9版本公司机制可能大更。我会在1.9更新后尽快研究明白更新内容,并第一时间对公司部分修改以适应新版本。
📦 本地化完善
完整支持中英双语
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To enrich the gameplay experience in the 20th century, I created this mod with the goal of expanding the scope of electronics and technology. If time allows in the future, I plan to continue adding more content covering technological and industrial developments in the latter half of the 20th century.
🔧 Key Features
🖥️ New Electronics Tech Tree
Adds a technology branch spanning from radar, transistors, and television to computers and the internet.
🚄 High-Speed Rail Technology
Introduces high-speed rail tech and production methods. The current map visuals use diesel locomotives as placeholders—once I’ve figured out how to implement proper high-speed rail models, I’ll update them accordingly.
🎮 Entertainment & Information Society Technology
Includes technologies such as arcade games, CCTV, and electronic stock trading, along with new production methods for government buildings and art academies. All technology effects follow the balancing style of the vanilla game.
🏭 Electronic Consumer Goods
New goods include televisions, personal computers, and home appliances.
Electronics factories gain new automation methods and dedicated production lines for TVs and computers. Home appliances are produced in furniture factories. Based on testing, AI nations can correctly produce and consume these goods, and pops will actively purchase them.
🏢 New Companies & Icons
Unlock real-world companies such as IBM, Intel, Lenovo, Huawei, Haier, Sony, Samsung, plus a generic electronics firm.
Note: This version includes the basic assets and functionality. As version 1.9 will likely overhaul the company system, I will update the company mechanics to stay compatible as soon as I understand the new framework.
📦 Full Localization
Includes full support for both Simplified Chinese and English.
Revisions:
Old revisions of this mod are available below. Click the link to download.
