Otomo Modern Units
- Fall of the Samurai Expansion
- Otomo DLC
- Line Infantry [Requires Siege Workshop]
- Imperial Guard Calvary [Requires Powder Maker]
- Parrot Guns [Requires Powder Maker]
- Armstrong Guns [Requires Gunsmith]
- Sharpshooter [Requires Gunsmith]
- Tosa Rifleman [Requires Gunsmith]
- Elite Royal Marines [Requires Arsenal]
- Gatling Cannon [Requires Arsenal]
- Gatling Cannon 30mm varient [Requires Arsenal]
NOTE: Arsenal is a legendary building. I would recommend making building this one the highest priority.
(All of these are recruitable from any otomo’s Drydock)
(Naval Artillery Support, Coastal Bombardment, and First Person Mode Available for these ships)
- Gun Boat (Military Port)
- Torpedo Boat (Military Port)
- Ironclad HMS Warrior
- Ironclad USS Ranoke
- Ironclad Kotetsu
- Ironclad Kotetsu 30mm Varient
- Armored Corvette Kaiten
- Armored Corvette Kasuga
- Armored Corvette Kanko Maru
- Armored Corvette Kanrin Maru
- Armored Frigate Kaiyo Maru
- Research Points Gain: +5000% (I have carbine but can’t even build a 16th century musket? argh!)
- Movement Points Gain: +100% (Modern railway system)
- Enables abilities: advanced armor piercing shell, common shell, ramming, kneel fire, armor piercing shell, torpedos, supression fire (would love to incorporate them in tech tree but i don’t think any one of those would fit the description. And using FoS tech tree is out of the question.)
- Naval Unit Movement: +100% (By 19th century steam ships can travel from Europe to Japan in 6 months. But apparently that’s not enough to travel through Japan in this game…)
- Enables recuritments of British units
- Increased range of all modern weapons (so rifles shoot further than bows). All of the modern weapons shoots at least 2.5x further.
- Increased explosion effect of all modern weapons.
- Ironclads caps removed
- Royal Marines cap removed.
- Imperial Guard Calvary cap removed
- Increased ammo for all modern units.
- Added "fire and advance", "rank fire" drills to marines and line inf.
- Added "square formation", "ring bayonet" abilties to marines and line infantry.
- Added "active hiding", "range" to sharpshooters.
- Added "heroic assault", "stand firm" to royal marines.
- Added "Increased Accuracy" and "Barrage" to Armstrong and Gatling Guns (all new varients)
- Gatling cannon now has a new varient that:
- Causes explosion. (PGU13/B)
- Causes armor-piercing incendiary damage. (PGU14/B)
- Increased upkeep and cost.
- 2 guns instead of 4.
- Gatling cannon (all varients) have a reduced spread.
- Increased naval artillery support effectiveness.
- Increased naval artillery support limit.
- Increased costal bombard effectiveness.
- Autoresolve handicap set to 0 on all difficulty.
- Readjusted autoresolve balance.
*If you have problem getting the mod to work, please post your problem here. The dashboard comment section is NOT for problem reports.*: http://steamcommunity.com/workshop/filedetails/discussion/588589546/451848855018279433/
*Discuss feature requests and track what’s going on with the next build here:"
http://steamcommunity.com/workshop/filedetails/discussion/588589546/451848855018366460/*Read about mod compatibility or report incompatibility here:*
http://steamcommunity.com/workshop/filedetails/discussion/588589546/451848855024550414/
Required DLC:
These DLC should be installed in order to use this item.
A Total War Saga: FALL OF THE SAMURAI
Revisions:
Old revisions of this mod are available below. Click the link to download.