Herd Go Down
Did you know that horses need food and can starve if there is none?
Seemingly Paradox was on immortal Glitterhoof juice when making the DLC, resulting in unchecked and absurd snowballing for nomads. The herd mechanic literally doesn’t allow for a decay so I had to hack something in using other methods.
During a bad season (any form of zud or drought) the mod will kill a small percentage of nomad’s total herd every month, resulting in slowed growth or massive losses, depending on herd gain.
During a Cold Zud or Severe Drought you will lose 0.25%, during a White Zud 0.5% and during the Havsarsan Zud 1% of your herd every monthly tick. Since there is no loss mechanic coded into herd by paradox, it is unfortunately not possible to show this in the herd UI.
Observe your herd at the end of every month to see how much it’s actually changing, or if you want to know for sure you can use this formula to see if you are losing or still gaining herd:
Your herd gain * 400 during Drought or Cold Zud, 200 during White Zud or 100 during Extreme Zud = your target herd, above that value you will lose more herd than you gain, below that you will still gain more than you lose.
A mathematical example: it is a White Zud in your region and you have a herd gain of +50 every month. 50*200=10,000, meaning you will either gain or lose herd until you are at that value.
From my testing this makes the steppe much more dynamic where empires will fall during continuous bad seasons and new ones will rise from good seasons.
This mod may not work too good with extra nomadic regions like Sahel where all of the Zud seasons are missing.
Updated: In the optional nomadic regions Sahel, Arabia and Horn of Africa the Severe Drought season can now follow up on itself and happen multiple times in a row to balance the missing Zud seasons.
Revisions:
Old revisions of this mod are available below. Click the link to download.
