Rebalanced Less OP Knights
This mod is part of a broader "Rebalanced" lightweight mods series. (A breakdown from the former "Rebalanced +" mod)
I essentially made each mechanism its own submod so that players could pick only the aspects they want to see modified/added.
Indeed, everyone has a different idea of what needs tweaking in the vanilla game and what does not.
"Why not make everything Game Rule ?" one might ask ; i felt like having those as separate mods would make it easier from a player’s perspective, as most people don’t even bother tweaking the game rules.
It’s also a little easier maintenance-wise on my end, and – I feel – more readable for players. You’ll know exactly what you’re modifying from your subscriptions/playsets.
All these mods will include a Game Rule (IF APPLICABLE) which will give you 5 settings :
– Values set to 33% of default – way easier/lighter
– Values set to 66% of default – easier/lighter
– Default (intended setting to play the mod)
– Values set to 150% of default – harder/heavier
– Values set to 200% of default – way harder/heavier

This mod makes the following changes :
– Knight Damage per 1 Prowess : 50 —> 15
– Knight Toughness per 1 Prowess : 10 —> 15
– Building Scaling Knight Effectiveness modifiers Tier 1 : 0.1 —> 0.075
– Building Scaling Knight Effectiveness modifiers Tier 2 : 0.2 —> 0.125
– Gave Levies 1 Screen (mainly to keep the mod in line with MND Balance mod)
That’s it.
This will make it so 35 Knights with 30 prowess and 450% Knight Effectiveness won’t mow down on 100.000 levies. They will absolutely stay relevant though.
No Game Rule for this one as it’s mainly tied to Defines (NCombat).

Pretty much everything that does not modify the NCombat node.

Yes.




Revisions:
Old revisions of this mod are available below. Click the link to download.

















