Confederations & Leagues
Updated up to CK3 version 1.19.0.4
This mod expands the base game’s confederation system to allow non-Nomadic/Tribal realms to create Defensive Leagues.
Originally intended to be a part of the ImperatorToCK3 converter [github.com], I decided to make this a separate mod so that anyone not using the converter could also enjoy this mod.
In addition to the Confederations that Nomads and Tribes can form, Defensive Leagues can now be created by Feudal, Clan, Republic, and Theocratic rulers (subject to change; might make Republics and Theocracies be based around a game rule).
– Currently Defensive Leagues and Confederations function the same, but that might be expanded upon in the future.
The base game only allows confederations to only be named after a Culture (if the first two characters in it have the same culture) or a Duchy (as fallback). I have expanded this to now also allow Faiths to be used in naming Confederations and Defensive Leagues (under certain conditions), as well as some historical, albeit anachronistic, Confederations or Defensive Leagues.
– If a Confederation/League named after a Faith is elevated, the Confederation Elective succession law will consider whether a candidate has the "Confederation Faith", instead of "Confederation Culture", like in base game.
– When elevating a historical Confederation/League, some may have your culture diverge to create a new culture based around the historical Confederation/League (currently, this is only done for the historical Berber confederations, mainly in preparation for CK3ToEU5).
– Historical Confederations/Leagues include:
- Delian League
- Peloponnesian League
- Aetolian League
- Zenata Confederacy
- Kabyle Confederacy
- Masmuda Confederacy
- Sanhaja Confederacy
- Chaoui Confederacy
- Mozabite Confederacy
Custom game rules to customize how you play:
– Decide whether to allow certain historical Confederation/League names as being possible.
– Decide whether to allow ALL kingdoms into Confederations/Leagues, only smaller kingdoms, or no kingdoms at all.
– Decide whether Confederations and/or Leagues can elevate, unifying under a single new realm title, and up to what rank (Kingdom/Empire) they can create. When elevating a Confederation/League, if a kingdom-tier member is present, the title that gets created will instead be an empire-tier title, and the conditions to take the decision are a little harder (subject to change).
– Decide whether to have the Lombard League form at game start in the 1178 bookmarks. (NOTE: There is currently no other content related to this at this time other than simply having the League form at game start.)
When playing with the ImperatorToCK3 converter, this will allow ALL Imperator Defensive Leagues to properly be converted over, not just the ones with Tribes/Nomads (as long as the members meet the title tier requirements you choose as game rules).
For Chinese players, 無壹 has informed me that they have translated this mod into Chinese, available here .
This should be save game compatible. I haven’t done a lot of thorough testing with a variety of different save games, but the main issue I got while testing was a localization issue with the "Offer Confederation/Defensive League" character interaction name, but the other localization seemed fine.
I haven’t done much testing yet in regards to total conversion mods, so some might not be fully compatible yet depending on how they setup their custom governments. If they use the base game governments it SHOULD be compatible, but if there are any issues, please let me know in the "COMPATIBILITY ISSUES" discussion below.
The following base game files are overwritten by this mod:
- commonon_actiontitle_on_actions.txt
- commonon_actiondlcmpompo_on_actions_2.txt
- commonsuccession_election 9_confederation_elective.txt
- eventsdecisions_eventsmpo_greatest_of_khans_events.txt
- eventsdlcmpompo_decisions_events.txt
- eventsdlcmpompo_interactions_events.txt
The following content from their associated files are overwritten by this mod (meaning the entire file isn’t overwritten, just the specified part of the file):
– commonscripted_triggersmpo_scripted_triggers.txt
- valid_confederation_member_trigger
– commonscripted_modifiers 0_elective_successions_scripted_modifiers.txt
- elector_voting_pattern_confederation_modifier
– commonlaws 0_realm_laws.txt
- crown_authority
– commondecisionsdlc_decisionsmpompo_decisions.txt
- call_for_confederation_decision
- leave_confederation_decision
- confederation_kingdom_decision
– commoncharacter_interactions 9_mpo_interactions.txt
- offer_confederation_interaction
- join_confederation_interaction
– commonconfederation_types 0_confederation_types.txt
- nomadic_confederation
– commongame_conceptsmpo_game_concepts.txt
- confederation
If at any point it seems like development of this mod has stopped, feel free to revive/edit/update this mod.
If using/editing my mod for your own works, please at least credit.
As this is my first bigger mod, there are likely some issues here or there, so please give any feedback, including possible historical Confederations/Leagues.
Revisions:
Old revisions of this mod are available below. Click the link to download.
