Fortified Features Framework
A mod library for integrated set of commonly used features.
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Heavy Equippable Weapons
a system to manage and add weapons that require a large body size or auxiliary equipment to use.
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Modification
an UseEffect-based implant system that can apply / remove modification on pawn.
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Multi Turrets
A pawn-based system for multiple sub-turrets control.
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Mechanitor Command
Various comp and patch to make command-relay, xml-based custom bandNode etc…
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Weapon Usable
Customized mech class that can wear apparel, equip weapons with customizable restrictions.
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Deployable Item
A system that added support of fast-deployable building from pawn’s inventory. also supports gun to turret deploy.
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Bunker Facility
A simple turret building that hold operator inside.
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Container
A simple building class for loot box making.
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Reusable Trap
A simple building class for trap that consume hitpoints after triggered.
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Force Targetable
A simple modExtension that can make auto turret able to set force target.
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Ingredient Value Getter
Expand Ingredient Value Getter for Mass & Market values.
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Active Protection System
A simple ability to Intercept projectiles.
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Comp Fueled Spawner
An Expand Comp Spawner that require fuel to work.
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Turret-like Weapon Rendering
An Expand Comp for pawn to draw turret-like weapon.
If you find any problems or have any ideas while playing, you can give feedback to the Discord group
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