ModularWeapons 2
This mod is the successor to ModularWeapons, that compatible with Rimworld version 1.6!
(Also for 1.5)

This mod allows some weapons to be customized at the Gunsmith Workbench.
Customizing your weapons will change their appearance and performance.
Also some new weapons added.

- Modular assault carbine
This weapon is based on Assault rifle. You can replace its stock, barrel, and magazine. - Modular hunting rifle
This weapon is based on Bolt-action rifle. It can be resemble into any kind of sniper rifle. - Modular battle rifle
It’s based on the understanding that vanilla heavy SMG is HK33K, so this modular weapon can be modified into like G3 or MP5.

These weapons cannot have their main parts replaced, but it is possible to add sights, muzzles, etc.
- Assault rifle
- Bolt-action rifle
- Autopistol
- Revolver
- Machine pistol
- Heavy SMG
- LMG
- Pump shotgun
- Chain shotgun
- Charge rifle
* Testing is still not perfect. Keep back-uping your save data.
* Completely incompatible with Previous ModularWeapons. When using this, please create new save.
Please report it using one of the following methods:
- Report it on Bug report thread
- Report it on Issues page of GitHub[github.com]
- Report it on my Discord server (link below)
- Send pull request to the master branch on GitHub[github.com]
The following bugs have been reported many times, but I’m unable to fix them because we have not found a way to reproduce them. I’m look forward to your report.
- fixed Pawns does not shoot automaticly / does not burst-shot
I’m doing, but not completed. Here is Very Alpha Version[github.com].
If you playing in 1.5 with CE, please use Previous ModularWeapons.
Here is a toolkit for you!
After update on 2025/07/03, it will not cause errors on that spot. But it is still not recommended.
ModularWeapons2 – Modularize Toolkit
Source code and license (GitHub)[github.com]
[www.patreon.com]
[ko-fi.com]
[discord.gg]
Revisions:
Old revisions of this mod are available below. Click the link to download.








