Modus Vivendi: More Ruler Personalities

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Author: Worlds Smuggest Detective

Last revision: 25 May, 2024 at 20:35 UTC (9)

File size: 574.06 KB

On Steam Workshop

Description:

This mod increases the max number of ruler personality traits to 5 and adds 67 more Ruler Personalities to the game, as well as a few events related to the personalities.

Each personality will now be gained every ten years after the first one, unlike every 15 in vanilla.

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These personalities are more complex than base personalities.

Many of them have both positive and negative aspects. This results in good, bad and neutral personality types; good personalities lean towards the positive, bad personalities lean towards the negative, while neutral is a balance of good and bad modifiers. Very good personalities such as Prodigy are also much less likely to appear.

These personalities will also affect AI behavior.

For example, a ruler with the Ambitious personality will declare war against enemies with equal military strength more often and wants neighboring land; however, an Ambitious ruler is less likely to be helped by other AI, as they fear that the Ambitious ruler will turn into a potential future threat and destroy the balance of power.

On the other hand, a Two-Faced ruler will be much more likely to sent gifts of goodwill to foreign nations, but will also have no issue with betraying them should an opportunity present itself.

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***NOTE: The DLC ‘Rights of Man’ MUST be used alongside this mod. No other DLC or mod is required.

***The mod should be compatible with all other mods as long as Rights of Man is enabled. It is confirmed that it works with the mods Extended Timeline and Better Nation Designer and unlimited points (1.28)

***The personalities can also be used in Custom Nations.

A "Lite" version of the mod has been uploaded with only the standard max of 3 ruler personalities:
https://steamcommunity.com/sharedfiles/filedetails/?id=1815961994

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PERSONALITIES:
(AI behaviors/effects can be seen in game by hovering over the ruler)

Good:

  • Jack of All Trades: +5% administrative efficiency (Need a 3/3/3 ruler)
  • Renaissance Man/Woman: +5% administrative efficiency, -5% idea cost (Need a 4/4/4 ruler)
  • Ambitious: -10% war exhaustion, +25% claim duration
  • Chaste: -5% heir chance, +0.25 papal influence/5% karma/25% church power
  • Fillialy Pious: +1 legitimacy, +1 yearly harmony (Must be Confucian)
  • Crusader: +5% army tradition from battle, +1 land leader shock, -3 tolerance heathen, -1 tolerance heretic (Must be Christian/Muslim)
  • Bishamonten: +10% land prestige, +5% land morale, -10% shock damage received, -15% spy offence, -25% rebel support efficiency (Must be Shinto religion OR Japanese culture)
  • Farr-Gifted: +1 legitimacy, -1 global unrest (Must be Zoroastrian OR Iranian culture group)
  • Peaceful Trader: +3 placed merchant power, +10% trade efficiency, +5% army tradition decay
  • Expert Propagandist: -10% reelection cost, +0.5 legitimacy, -1 global unrest
  • Gregarious: +10% improve relations, +1 advisor pool
  • Sotapanna: +50% monthly karma (Must be Buddhist)
  • Spiritual: +1 tolerance true faith
  • Keen Recruiter: +1 land leader shock/maneuver, +1 admiral shock/maneuver
  • Talented Poet: +0.5 prestige
  • Logistics Expert: -0.2 naval and land attrition
  • Humble: +1 advisor pool
  • Earthwork Expert: -10% build time, =10% development cost
  • Cultured: +1 diplomatic reputation
  • Crafty Merchant: +10% trade efficiency, +20% embargo efficiency
  • Impartial: -10% stability cost, -2.5% liberty desire in subjects
  • Puppet Master: +20% vassal force limit, +10% vassal income
  • Galvanizing Orator: -20% time to recruit regiments
  • Reliable: +1 diplomatic reputation; other AI are more likely to help
  • Defiant: +10% defensiveness
  • Provacateur: +25% power projection from insults, +10% spy offence
  • Populist: -1 global unrest, +1 advisor pool
  • Avowed Pacifist: -10% aggressive expansion impact (Must have been in peace for at least 10 years)
  • Good Caesar: +5% admin efficiency (Must have a 4/4/4 ruler, be Rome/Byzantium, or West Rome (Extended Timeline) OR be a custom nation in the Latin culture group)
  • Prodigy: +5% admin efficiency (Must be 15 years old (first trait))

Neutral:

  • Impaler: +10% loot amount, -25% harsh treatment cost, -40% improve relations
  • Extravagant: +10% build cost, -5% tax income, +40% improve relations
  • Easygoing: -2.5% discipline, -1 global unrest
  • Puritan: -2 tolerance of heretics, +0.5 church power/+1 monthly fervor (Must be Reformed/Protestant)
  • Seducer/Seductress: +10% spy offence, -10% advisor cost, and negative effects on papal influence/karma/etc.
  • Proud: -1 diplomatic reputation, +0.25 prestige
  • Cynical: -1 tolerance own, +20% spy defence
  • Trusting: -20% spy defence, +20% improve relations
  • Hotheaded: -0.5 diplomatic reputation, +10% recover morale speed
  • Reckless Leader: +0.1 war exhaustion, +0.1 shock damage
  • Unorthodox: -1 tolerance true faith, +1 tolerance heretics
  • Ethnocentric: -20% culture conversion cost, -5% expel minorities cost, +10% promote culture cost
  • Pyromaniac: +0.1 raze power gain, +10% loot amount, +1 years of nationalism
  • Ruthless: +0.1 raze power gain, +10% loot amount, -25% harsh treatment cost, +10% agressive expansion impact
  • Two-Faced: +1 diplomatic reputation, +2 global unrest
  • Overly Generous: -5% tax income, -2 global unrest

Bad:

  • Paranoid: -1 advisor pool, -20% improve relations, +33% spy defence
  • Immature: -1 diplomatic reputation, -5% agressive expansion impact
  • Lustful: +5% heir chance, and negative impacts on religious modifiers
  • Unfaithful: +5% agressive expansion impact, and negative impacts on religious modifiers
  • Overbearing: +5% liberty desire in subjects
  • Indecisive: -10% movement speed
  • Sadistic: +2.5% liberty desire in subjects, +1 unrest, +10% stability cost
  • Barbaric: +25% possible mercenaries, -10% improve relations, -20% improve relations, -1 diplomatic reputation
  • Xenophobic: +100% promote culture cost, -20% same culture advisor cost
  • Inferiority Complex: -10% rival change cost, +10% building cost, +10% ship cost
  • Dull: +10% idea cost, -5% heir chance
  • Treacherous: -2 diplomatic reputation, -25% fabricate claims cost
  • Timid: +20% harsh treatment cost
  • Kinslayer: -1 diplomatic reputation, -5% heir chance, +0.25 legitimacy (Must be a monarchy)
  • Content: -10% spy offence
  • Delusional: +0.1 war exhaustion, -20% improve relations
  • Envious: +0.1 rival change cost, -25% improve relations
  • Slothful: +25% envoy travel time, +25% build time
  • Ignorant: +5% idea cost, AI will underestimate aggressive expansion
  • Unprincipled Ruffian: +2 global unrest, -10% harsh treatment cost
  • Senile: -1 diplomatic reputation (Must be at least 60 years of age)

I plan on updating the mod with a few more personalities and many more events related to the new personalities in this mod.

If you feel any modifiers are unbalanced, feel free to leave suggestions in the comments.

Join the discord to make suggestions and know about updates for my mods:
https://discord.gg/QpCPs73